When the new mercs arrive, will the game be Dirty Fortress 2?


(Buttback) #1

Since the game is already fast-paced, and the comparison has been made countless times, I’m wondering what will happen to the feel of the game when mercs like Nader and Demo are here.

I don’t know myself, since I didn’t play when they were here, but I heard people saying they add nothing but cheap kills and nade spam.


(enchantingComet) #2

no, TF2 has a multitude of weapons and cosmetics with a much more customisable load out which its alot nice than dirty bombs take.

dirty bomb has cards with randomly assorted perks and weapons.
TF2 hasnt brought out a class since the game hit closed beta.


(appreciativeBuster) #3

I’ve showed it to my gaming buddies.

DB is WolfensteinBrinkCounterStrikeCallOfDutyTF


(Zenity) #4

In the end it will all come down to which mercs make up the meta. That will define what the game plays and feels like.

Hopefully mercs like Nader or Rhino will be balanced so that while they are easy to use and kill with, they are just not viable enough to run them constantly in top level competition. So people may keep her as an alt in their party for specific situations.


(Szakalot) #5

I’ve heard from comp players that nader was hardly ever used.


(Amerika) #6

I’m simply not a fan of classes who mainly are put in the game so that people who can’t aim or people who like to abuse cheap mechanics can get kills. TF2 isn’t a very good game in my eyes for that reason. However, I do understand that others are OK with it so many won’t agree with me. I just hope that eventually it sorts itself out and constantly getting RNG’d out by a person spamming nades won’t turn out to be worse than cooked Fragger nades.


(Szakalot) #7

It isnt. Spammy nader will still see a lot of kills; and 8v8 might become quite the spamfest, but lets face it: it already is.

In the end, you need the skill to be consistent with nader, and people quickly learn that they should engage you at long-middle range.


(Amerika) #8

It isnt. Spammy nader will still see a lot of kills; and 8v8 might become quite the spamfest, but lets face it: it already is.

In the end, you need the skill to be consistent with nader, and people quickly learn that they should engage you at long-middle range.[/quote]

Except that wasn’t the experience we all got when Nader was live last time. And it’s not the experience you get when you play TF2. Sure, in competitive games it might be fine but regular ranked and pubs will turn into a giant crapfest of nade spamming by people who don’t mind suiciding. That was put on display quite nicely last time Nader and the other guy was in the game.

And yes, 8v8 is a bit rough to deal with due to the amount of people but it’s not nearly as spammy as what will happen when Nader enters the game and has 5-6 nades to launch + martyrdom that encourages people to suicide who feel that’s either a fun tactic or better for them to get kills.

The game right now requires a good amount of aim and movement ability to succeed. I’m not sure how anybody would be onboard with nade spam in their games. I don’t think I’ll ever understand it.


(Szakalot) #9

Well lets face it 8v8 just doesn’t work in this game as default. It sure is fun to hop into one for some insane madness, and there is definitely appeal to it. But if you want games where skill matters go 6v6 stopwatch.

edit: yes, I said INSANE MADNESS


(Zenity) #10

[quote=“Amerika;11807”]
The game right now requires a good amount of aim and movement ability to succeed. I’m not sure how anybody would be onboard with nade spam in their games. I don’t think I’ll ever understand it.[/quote]

Extra Credits has a good episode on this: https://www.youtube.com/watch?v=EitZRLt2G3w

In a nutshell, to make a game accessible and fun for everybody, you’ll want to have some strategies that are more effective at lower skills. It gives new players a chance to take out a stronger player occasionally, and that just creates a much more beginner friendly environment.

The thing is, hardcore competitive players can easily avoid it by focusing on 5on5 scrims and matchmaking. But for more casual players, these mechanics make the game a lot more fun and approachable. So don’t you think we can make this sacrifice, if it means that the game attracts a larger amount of players (thus we get more media attention, price money, and players who eventually move on to become competitive players)?

The is also relevant for the shotguns by the way. You can already see many or most skilled players switching to SMGs, yet at “normal” levels of skill, the shotgun can seem incredibly powerful combined with the speed of the classes. Sure it’s annoying to be taken out by some lucky shotgun blast by a complete beginner on a public server, but if we put ego aside for a moment, that single death isn’t going to hurt us all that much and the value is that the other person is enjoying the game much more than if they’d be completely steamrolled and lose every duel. Which would most likely be the case, if they’d be using an SMG themselves or if the shotgun would require considerably more skill to be successful with.

The difficulty of course is to find the right balance, since you don’t accidentally want to have a “cheap” strategy end up being the superior strategy all the way to the highest level of skill.


(Unstable) #11

[quote=“Zenity;11811”][quote=“Amerika;11807”]
The game right now requires a good amount of aim and movement ability to succeed. I’m not sure how anybody would be onboard with nade spam in their games. I don’t think I’ll ever understand it.[/quote]

Extra Credits has a good episode on this: https://www.youtube.com/watch?v=EitZRLt2G3w

In a nutshell, to make a game accessible and fun for everybody, you’ll want to have some strategies that are more effective at lower skills. It gives new players a chance to take out a stronger player occasionally, and that just creates a much more beginner friendly environment.

The thing is, hardcore competitive players can easily avoid it by focusing on 5on5 scrims and matchmaking. But for more casual players, these mechanics make the game a lot more fun and approachable. So don’t you think we can make this sacrifice, if it means that the game attracts a larger amount of players (thus we get more media attention, price money, and players who eventually move on to become competitive players)?

The is also relevant for the shotguns by the way. You can already see many or most skilled players switching to SMGs, yet at “normal” levels of skill, the shotgun can seem incredibly powerful combined with the speed of the classes. Sure it’s annoying to be taken out by some lucky shotgun blast by a complete beginner on a public server, but if we put ego aside for a moment, that single death isn’t going to hurt us all that much and the value is that the other person is enjoying the game much more than if they’d be completely steamrolled and lose every duel. Which would most likely be the case, if they’d be using an SMG themselves or if the shotgun would require considerably more skill to be successful with.

The difficulty of course is to find the right balance, since you don’t accidentally want to have a “cheap” strategy end up being the superior strategy all the way to the highest level of skill.[/quote]

Seen this video before and i 100% recommend it, with a well thought out response, +1 sir.


(Buttback) #12

[quote=“Amerika;11807”]
The game right now requires a good amount of aim and movement ability to succeed. I’m not sure how anybody would be onboard with nade spam in their games. I don’t think I’ll ever understand it.[/quote]

I feel you man, 100%.


(Buttback) #13

On another note, the problem I have with things like these is that the people that are ‘pro spamfest’ always say the same things: “It’s so that new players can play and be okay too, of course competitive players will play differently”.

So what about the guy in the middle? I tried competitive mode for the first time today and hated every second of it. Everyone gave off the vibe that all they did was play this game. I got my butt handed to myself.

In casual matches, I do pretty good. I’m in the top 3 of my team most of the time, and I’m having a blast. Proxies are there to cater to the newer/bad/whatever players, and all is good.

Now, if you throw grenade spam in the mix, where does that leave people like me? The guys in the middle? I don’t want to play competitive mode just to avoid the spam.

this is also the reason I don’t understand why TF2 is so immensely popular


(Zenity) #14

[quote=“deliberateMaster;11822”]On another note, the problem I have with things like these is that the people that are ‘pro spamfest’ always say the same things: “It’s so that new players can play and be okay too, of course competitive players will play differently”.

So what about the guy in the middle? I tried competitive mode for the first time today and hated every second of it. Everyone gave off the vibe that all they did was play this game. I got my butt handed to myself.

In casual matches, I do pretty good. I’m in the top 3 of my team most of the time, and I’m having a blast. Proxies are there to cater to the newer/bad/whatever players, and all is good.

Now, if you throw grenade spam in the mix, where does that leave people like me? The guys in the middle? I don’t want to play competitive mode just to avoid the spam.

this is also the reason I don’t understand why TF2 is so immensely popular[/quote]

In the long run with a decent player population, matchmaking will be able to put you together with people closer to your own skill. It sounds like this is really what you are looking for (competitive gameplay, but not getting your ass kicked by pros). At the same time, the skill level on casual servers is going to go down drastically, so if you just want to kick back and relax you’ll probably still be able to enjoy that, spam be damned.


(Buttback) #15

Perhaps, but I’m pretty sure it’ll become a huge annoyance. I simply do not understand why the developers want to throw a merc like that in their game? Newer players can feel like they’re good by picking shotguns already, no need to top that off with even easier mercs.

If only the devs read the forum a lil more often, we could get answers to questions like these.

(sorry for complaining so much, I just don’t get it)


(fubar) #16

A[quote=“deliberateMaster;11822”]On another note, the problem I have with things like these is that the people that are ‘pro spamfest’ always say the same things: “It’s so that new players can play and be okay too, of course competitive players will play differently”.
[/quote]

As a competitive player. This game needs more spam. 1minute cooldowns on Airstrikes are too long, forcing us to use and switch between multiple classes in scrims. (Which apparently, according to the receivers of this, is exploitation and very lame… Okay guys.)

Only a single merc with nade access? Seriously? I mean… really? #plzbringbacknades

Arty is useless.

I want more spam in this game. A lot more spam. (Nader, Stoker, Bushwaker, whatever other merc you have in mind. Not enough. Nades should never be a merc restricted thing. I demand nades for everyone! Equality people! :()