[quote=“Zenity;11811”][quote=“Amerika;11807”]
The game right now requires a good amount of aim and movement ability to succeed. I’m not sure how anybody would be onboard with nade spam in their games. I don’t think I’ll ever understand it.[/quote]
Extra Credits has a good episode on this: https://www.youtube.com/watch?v=EitZRLt2G3w
In a nutshell, to make a game accessible and fun for everybody, you’ll want to have some strategies that are more effective at lower skills. It gives new players a chance to take out a stronger player occasionally, and that just creates a much more beginner friendly environment.
The thing is, hardcore competitive players can easily avoid it by focusing on 5on5 scrims and matchmaking. But for more casual players, these mechanics make the game a lot more fun and approachable. So don’t you think we can make this sacrifice, if it means that the game attracts a larger amount of players (thus we get more media attention, price money, and players who eventually move on to become competitive players)?
The is also relevant for the shotguns by the way. You can already see many or most skilled players switching to SMGs, yet at “normal” levels of skill, the shotgun can seem incredibly powerful combined with the speed of the classes. Sure it’s annoying to be taken out by some lucky shotgun blast by a complete beginner on a public server, but if we put ego aside for a moment, that single death isn’t going to hurt us all that much and the value is that the other person is enjoying the game much more than if they’d be completely steamrolled and lose every duel. Which would most likely be the case, if they’d be using an SMG themselves or if the shotgun would require considerably more skill to be successful with.
The difficulty of course is to find the right balance, since you don’t accidentally want to have a “cheap” strategy end up being the superior strategy all the way to the highest level of skill.[/quote]
Seen this video before and i 100% recommend it, with a well thought out response, +1 sir.