I do think too that some kind of “maxlvl10” servers would serve a good purpose. People who would catch the game’s mechanics, aiming habits and what-nots faster than your average Joe/Joanne and not feel destroyded (or have the right mindset for facing defeat) when playing against more experienced players, will most often usually deliberately search for more tougher opponents by obtaining more knowledge of how to get into playing with these tougher-to-chew foes.
They look for server browser more intensively, they search for scrimming and PUGging, matchmaking and all that kinds of stuff more eagerly if they find the game interesting and most importantly, voluntarily. Because they want to and not because they’re feeling like obligated due daily mission goofery or such.
What I think causes most frustration while learning DB are the abilities themselves, experienced for the first time. If you get introduced them when they’re used to their full potential, e.g outc1der using airstrikes, you’re bound to have extremely infuriating time. If however you’ve seen hundreds of more or less good airstrikes before that, you know how they mostly work and what killed you when getting ninja-striked. While it can be still annoying yes, it’s not like you’re left puzzled for days whattehfudge just happened there.
So basically we would still have people who stay on maxlvl10 servers until they’re level 11. By that time they’ve racked so many hours that even if they get absolutely shreked, it isn’t because e.g “whattehell was that that just killed me accross the map??” when getting their face introduced to light-speed travelling plasma projectiles, but rather by something they knew about already => hence this induces more of a “how to dodge/prevent this next time” rather than “wtf was that” thinking process, such making less frustrating experience.
We would also have people who have gotten their wtf moments earlier, or never had them because they catched the possibilities of certain abilities/mercs/maps/stuff the moment they were introduced to them. These people more probably will seek on their own for free-for-all servers earlier to face the +10 players out of curiosity and join the jolly group of minlvl10 dwellers the moment they hit the mark.
To let people have their wtf moments in less frustrating setting, quickjoin should definitely look more at player level when placing people in servers, hence putting levels 1-5 into maxlvl5 servers with only exception being if they are full. And with this possible change of having maxlvl10’s, quickjoining them into those until lvl11.
TL;DR: Yay for maxlvl10 servers. Nay for current Quick-join function.