Whats wrong!!


(SirMudd) #1

Hay all…
Whats wrong with the 20, 26 point games? it seems to me, that we all like to compare this game with chess. In chess there are six defferent marks and you are most of the time going to use them all. Its hard to place, how good a players stategy is, only by using 3 marks. I played 12, 14, 20, 26 point games and still prefere the 26 pts games because of the versatility… Ups and downs, you win some, you loose some…It’s when you loose, you learn. I think, some of you guys are stock in the same gear with the 14 pts… Sorry Tinker, coudnt get you to play a 26 pts game with me…:smiley: fx. I played / playing alot of defferent maps against Crozzton, i like the way where he/ my apponent switch strategy/marks trying to defeat me… It makes mé try out new ways/marks/strategy and makes the game more unpredicteble. Like chess there’s alot of ways to play RS. :cool:

14, 20, 26 pts games are all cool in their own way, why settle for just one of them…

Wish there was a team map, with 4 players and a 35 pts game…:tongue:

I coudnt help my self.

/S’ see you all on the battlefield…:penguin:


(tinker) #2

It’s just as you say

20 and 26 point games are unpredictable.

in my opinion 14 squad-point-games will always be the “master-level” -> you can see who has a better strategy and who controls whom.

I like the chaos of 20 and 26 squad point games very much. it somehow reminds me of the chaos-theory AND the butterfly-effect at once. little things sometimes have a great impact on the whole game. going a square more to the left or to the right.
in 20 and 26 squad-point games the whole game may be turned around within 1 turn.

1mistake has an even bigger consequence.

I DO like the “bigger big biq games” but only from time to time.
I like to play the small chess - challanges .
like : King + Tower VS King. stalemate or win?

I like the small organization better than the biq chaos.

You are right. the bigger games are more like chess. But only if you look on the Characters to move.
You are, at the same time, wrong. comparing the moved characters- 1 < 3 (sure) but 1<<5-6
chess is structured.
thats why i tend to claim : Rad Soldiers is like a mix of Chess(strategy part), Worms(funny animation, sounds and other things) and Team Fortress(2) ( not only lookings but also a little chaos and rarely a 1vs1)

I also like the idea of 1vs1 maps - same char, same weapon, same skill.

And It is NOT about winning or seeing who the better one is.

In my opinion but as a quote “good judgement comes from experience and experience comes from bad judgement”
I do like to win, as everyone does. But winning is not everything. It is about learning. The game changes and if you do not loose, you do not see where you make huge mistakes.
–> when you make a 1vs1 and at the end lose with 0%hp vs 50%hp or more , you MAY figure out where your mistakes lie.
when you make a 3vs3 and lose with 0/50% or something, it is hard to figure where you made mistakes but it IS doable ( at least for me)

imagine you got 5 5vs6 or 6vs6 games besides 15 3vs3 4vs5 5vs5 games. Do you think you can figure out where your problems lie?
might be.
For me it is REALLY hard. Yesterday I forgot that the enemy set his mines at a certain point a few days before and damaged myself (20pt game) with about 200 ( stood quite close with all 5 chars) here I DO remember where i made mistakes but I hardly remember mistakes from other high-pointed games…

So… to sum up:
I like 20 and 26 pointed games from time to time. I just think that 14 pointed games are better to follow and easier to improve at.
but that is my personal opinion :slight_smile:
hope you get my point(s)

with friendly regards
tinker


(SirMudd) #3

Hay… I see… I Don’t have the time to write a answer as long as your’s…:slight_smile:
I could not agree with you more. but I would still say that you can get the same results out of 26 pts games as you can from 14 pts. they are, however, difficult to follow for a long time …and with certain opponents it can take a loooooong time. - thank god for the 7 days maximum :smiley: I just think, As a player you will be more all round than just playing 14 pts. and in 26 pts, you can still see who control who. On the other hand, in a 14 pts game, to loose one mark can be more crucial than in a 26 pts … In a 26 pts. It’s easyer to turn the tied, if you are some marks down…

Btw thank’s 4 the beating - I learned alot:rolleyes::smiley:

Best retards…

/S


(Crozzton) #4

I prefer 14 or 26 pts but can’t really get the picture in 20 pts.
14 is more predictable and less to keep an eye out for but locks me pretty fast at the same 3 toons. 26 let’s me play with my toons. Try out stuff and gives me a challenge when it comes to figure out different moves.
Had fun against sirmudd but tried out new toons and got pwned mostly but it gave me an insight about the toons I couldn’t get from offline games :slight_smile:

Sorry for throwing chars at you sirmudd when I saw the tide had turned to your advantage :slight_smile:


(tinker) #5

Yeah SirMudd I usually also do not have time but I start to write, change tab, come back and write again. I send my post and it’s like SOO long , i didn’t expect something like that you know :open_mouth:

Crozzton you jsut mention a point I think I did not mention.

I also like that there will rarely a “regular” turn you do once you play 20 or even 26pt games. You pick different characters you would leave behind in 14pt games. And with them you may figure out some awesome strategies.

Last game I just saw : water-thrower does not only throw back the Hit target. It is like Daves Grenade with doubled Pushback and without dmg ( well, at least it throws to the sides) And this is something that may be added to my strategie.

In 14pt games I often have the same start // since I have like 3 setups and the start is always nearly the same. Sure, you have like 100.000 different starting turns but like 999.990 do not make sense(like moving no cell with 2 /3 chars…). And from the 10 leftovers 5 do not fit your strategy ( too slow/ fast … too obvious… whatever) and 3 of them turned out to be not too useful for the map. … 2 good possible starts - and one of them is the more “normal” one for you.

in 20 and 26 pt games you have like 30possible turn from which 10-15 are not too bad. and you have a huge variety of character picks.

I also might use the “swap role” soon :
For those who have no found out about : the maps are mirrored on most of the maps ( have yet not looked at all maps with critical eyes) : not the graphic or design, just the - here you can walk - here not - here is a cover (green/orange/red/full). So if you like to be 2nd on a certain map, you just skip your first turn. Or you troll and walk ahead with your Slow chars. your “still” 2nd to make his turn but ahead with you slowies :open_mouth:
[this is not supposed to be funny but it turns out to be at least a bit :open_mouth: ] For some this is senseless… but it may be useful for some strategies.

I also played vs another guy a few matches and he did not move for 3 or so turns. On “trainstation” I had to walk towards him. He then called a cover (150hp- commander ability) and shot me a few time / came close when I thought he would not. He didn’t had enough power to turn the tide but the match turned to be tough quite fast.

well. maybe I play more 20 and 26er games when I have juan dacova… the heavy guys yet are the best in the higher games.


(Crozzton) #6

I believe all three types have its charms and flaws and its up to ppl what they prefer. It’s like indoor soccer vs normal soccer. :slight_smile:


(EL-CO) #7

Seems that I’m the only one who prefer 20 pts game.
There is no best or worst game mode, nothing wrong in any of them. It’s a matter of taste. However, let me explain why I love 20 pts game.
14 pts games are solid and controllable, although there are not enough room for playing with squad members and weapons.
26 pts games are fun to play but too chaotic and overpowered sometimes. You can easily eliminate an unit without any risk. Also, I think that there are significant first player advantage in some maps. Some may not agree with the idea about first player advantage, but it’s really hard to get into the central area if the first player quickly take the good position. This problem become more significant in larger squad point games, I think.

20 pts games are somewhere in between the two. There are some room for playing with members, weapons and abilities, but not too much freedom. You cannot do everything with 20 pts and you have to focus on a specific strategy.
You should try 20 pts game more!


(SirMudd) #8

NP… Needed the money:D

EL-CO, I like the 20 pts games as well, I just spend alot of time testing toons, setup, new moving patterns and i find that easyer to do in a 26 pts game, like Crozzton say’d i like to play with my toons:o:D… I hope I find my killer setup soon?!:rolleyes::smiley:

Nice to see differences in setups and strategy…

/S