
{
qer_trans 0.85
qer_editorimage textures/temp/image.tga
polygonOffset
surfaceparm pointlight
surfaceparm nonsolid
nopicmip
implicitBlend -
}
the texture has correct alpha.

{
qer_trans 0.85
qer_editorimage textures/temp/image.tga
polygonOffset
surfaceparm pointlight
surfaceparm nonsolid
nopicmip
implicitBlend -
}
the texture has correct alpha.
i tried with cull disable before… anyway, i’ll recompile now and see.
nope, doesn’t work.
implicitMask solved the problem… so far.
the resolution of your pic is 235px × 414px, length and width has to be power of 2.
Um… that doesn’t look like a shader… it has no image stage or lightstage or alpha values or anything… what are you trying to do?
[QUOTE=IndyJones;183989]
{
qer_trans 0.85
qer_editorimage textures/temp/image.tga
polygonOffset
surfaceparm pointlight
surfaceparm nonsolid
nopicmip
implicitBlend -
}
the texture has correct alpha.[/QUOTE]
Try this shader instead: I used this shader in one of my previous maps and it worked for me.
textures/yourtexture
{
cull disable
nomipmaps
nopicmip
surfaceparm nomarks
surfaceparm alphashadow
//surfaceparm metalsteps ----> unless it's a metal surface
surfaceparm pointlight
surfaceparm trans
implicitMask -
}
if your trying to make a tree… try this:
textures/yourfolder/yourtexture
{
cull none
nomipmaps
nopicmip
surfaceparm nomarks
surfaceparm alphashadow
surfaceparm pointlight
surfaceparm trans
{
map textures/yourfolder/yourtexture.tga
blendfunc blend
// if it’s a .tga, if its a .jpg use:
// alphafunc GE128l
// rgb const ( 0.6 0.6 0.6 )
}
}
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