The slow stream of info was understandable when Brink was published by Bethesda and the marketing getting handled the publisher’s PR machinery. But seeing how Dirty Bomb is getting self-published, why do we have to go through the same motions of teasers and announcements about announcements once more?
Why can’t SD be more open about their title now, when it’s their decision to make, rather than just dangling the carrot on a stick?
What's with the trickle of info?
Depends if there’s anything to show? Could be all they’ve managed to create in a year is what you see in the trailer and the trailer itself.
They aren’t talking about it either, are they? I mean, look at the likes of Obsidian, inXile and Double Fine, studios that got funded in the Kickstarter wave, they have released a ton of info and are actively engaging with fans even before production on their respective projects may have begun. SD on the other hand haven’t been that forthcoming.
Exactly, Kickstarters require funding to get going, and to get funding they need to feed the users with info to convince them to do so. SD have the funding and are underway, I expect they’re starting the slow drum up of interest just like any other funded studio does when they 1st announce a project.
No, I was talking about what happens after a successful pitch. Once the funding is done, the studios are not obligated to share information about pre-production, prototypes, internal discussions et al, but these devs do it anyway.
It’s very simple marketing. Right now it’s on your mind, right now you’re lying awake wondering how it could be like.
Those people being their investors, there is at least a commonly understood obligation to share information.
The game is going to be f2p, it’s not as if they need to build up hype just so get a million rubes to pre-order.
But the information is out there for everyone to see not just the backers.
They’re going to need hype in order for people to be aware of the game in the first place.
@Tokamak I get that, the question is, if other independent studios can manage without resorting to the carrot-on-stick philosophy, why can’t SD do the same? And, Splash Damage already has an established fanbase, it’s not as if game’s in the danger of passing under everyone’s radar.
There are studios which keep their updates exclusive to those who funded them.
Yeah early in development a Dev says" It’s going to have dedicated servers" 1 year later the game is release with no dedicated server support due to technical issues creating something that worked better etc result Forum Meltdown etc “But you said” even if they say something now then immediately let you know when they change it some people are going to get pissed off, also i bet things change a hell of a lot during a games development just look at this its quite funny http://www.youtube.com/watch?v=6AmaMn3xb7U
I don’t think it’s far enough in development to give anything solid. Remember that this title isn’t being pushed by Bethesda, so they are probably putting in the time needed for this one to be good.
I think there is a lot of info in the trailer, ppl just dont want to see it…and it seems ppl have forgoten the Brink first trailer
soo, maybe u can just watch a trailer again…
and answer the question -
In addition, the trailer released was merely a “teaser,” likely due to the fact that game is still in the infancy stages of development.
The game was just announced, and people are complaining about the lack of info? …
If the production is at such an early stage that the devs can’t talk about what their aiming for with this game then why make cryptic announcements and teasers this soon?
Anyway, I guess a counter-point could be that longtime sd fans already do know what the game’s gonna be about, objective based, teamwork oriented gameplay, trickjumps, dedicated servers et al, while the finer mechanics will have to wait until their finalized.