I disagree with this. The current system of balancing games according to average score per minute and win/loss over the past 25 games played is a much better measure of how useful a player is to any team they end up in.
Changing that to balancing according to levels wouldn’t do anything to improve the situation. The reasons why imbalanced games exist would still be there. People would still play worse some days and better other days. They would still rage quit and swap teams and stack without a care, throwing the games out of balance. Games balanced according to levels wouldn’t be any more balanced than they are now, if anything there would be a small decrease in skill balance.
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I just think it would be better than the current system because something’s wrong with it right now. I get into countless matches where well-skilled, high-leveled players are all on one team (and not purposely stacking either), and levels under 10 on the other team. These same games are full from the start, so even in the lobby, the game’s are full and yet the balancing system appears to just not work.
I believe the current system has more variables affecting the balance such as players who played in level 5 and below servers, those who play in mostly min level 10 servers, etc. Win/loss record can be skewed by bad teams/good teams and average score per minute can change drastically when someone happens to place a health station in a covered position while playing with decent players.
Don’t get me wrong though, I don’t think either system works very well. I’m just going off of what I’ve noticed in matches. Pretty much any system that’s put in place to balance teams will have its flaws and people will ultimately complain. It just isn’t possible to balance every game perfectly, sadly. 