What would you change or add in Brink 2?


(Wraith_shadow) #41

Hey now, this ISN’T valve and left 4 dead here. They aren’t going to be putting out brink 2 in exactly one year after launch. These should be for later content patches or DLC for brink 1 lol. with that said:

Female models
a lot more customization options (both Character and weapon)
More Parkour
more guns
the ability to switch between first person and third (great for melee)
better melee possibilities for close quarters
a way to change Voices and tattoos (because the game was too glitchy until level my second guy was level 14 or so)


(wolfnemesis75) #42

Agree. More shortcuts for using Smart. Reward SMART players!


(BiigDaddyDellta) #43

They should fix the melee and slide tackle. Knocking someone down only to have them aim right at you is stupid.


(wolfnemesis75) #44

Even more people would rage quit.


(OnceWasGreat) #45

[QUOTE=r3fleX;348479]- Less weapons

  • Remove Attachments
  • Re-introduce basic revive system
  • Tighter Spread / less recoil
  • demo support
  • 1st person spectating
  • Full HUD/GUI customization
  • Reduce amount of Day 1 Technical Problems
  • Allow Strafe jumping
  • Unlock more cvar’s
  • Add a Spawn Timer
  • Balanced Spawn Times for each map
  • More frequent interaction between SD employees & community
  • Meet deadlines they promise to the community
  • Add Pause function in Competition Mode
  • Allow further visual customization of clothing & weapon
  • Frequent updates with seasoned clothing/limited visual upgrades throughout the year[/QUOTE]

I think that many of these features we expert (as customers) to’ be implemented in THIS Brink. Or we can consider just contributors for the next game?

:slight_smile:


(zenstar) #46

[QUOTE=OnceWasGreat;348818]I think that many of these features we expert (as customers) to’ be implemented in THIS Brink. Or we can consider just contributors for the next game?

:-)[/QUOTE]

“Less weapons” is gramatically incorrect. It should read “Fewer weapons”.
And why would you want fewer weapons?
And why would you want to remove attachments?

Aah. Nevermind. It’s just a mild troll. Well done. You caught me
:oppressor:


(Thundermuffin) #47

To be completely honest, I’d rather they make 2 different versions of the game. 1 for the consoles with SP and everything, and then a MP-only PC game (for $20 or $25) dollars with just the MP portion that launches with an SDK and actually has the things needed to create a competitive community. My post really only concerns the PC side of things.

I really hope for BRINK 2 they stop with the massive amounts of weapons. It created a huge, huge problem in this game, in my opinion. We had a bunch of useless weapons, and 3 (carb-9, sea eagle, richie revolver) that were even worth using. If it was me, I would make 4 guns: 1 sniper, 1 shotgun, 1 assault rifle, and 1 pistol. This would let the developers spend time making sure the balance for each of these guns is perfect instead of trying to balance them against a bunch of weapons.

It isn’t like you’d be losing customization, either; they would actually be able to make the guns even more customizable if you take off adding attachments to your gun and instead just let you change colors, add decals, add text, or switch the skin on it. This would allow the guns to actually be different instead of everything looking the same on each side. I’d prefer that layer of customization than having all these attachments on my gun that increase/decrease stats. I’m totally against stuff like that in FPS games, because it has the possibility to not be balanced.

It’s obvious how unbalanced the stuff was when everyone was using a Carb-9 with drum, front grip, etc. So, zenstar, that’s a pretty good reason to not have stuff like that. Plus you can look back at all the PC FPS giants and see that none of them had custom weapon attachments. QUAKE didn’t, W:ET didn’t, RtCW didn’t, CS didn’t, CS:S didn’t and even TF2 with its 100+ weapons doesn’t have attachments.

I think the next thing they need to look at is actual gunplay; it doesn’t reduce teamwork, it just promotes it. CoD will eventually be brought up in this discussion and I’ll already say the reason CoD doesn’t have teamwork isn’t because the guns are so deadly, but because the game isn’t set up to require it. There’s only like 1 gametype that requires the least bit of teamwork (search and destory) while the rest are pretty much just fling yourself at the objective/camp in a room and hope it works out. RtCW/ET style games always require teamwork, or at the very least meat shields.

Having accurate guns is a must; no one wants to lose because the spread is spread out across a giant circle. Little circle with little spread would be amazing; it worked before, why won’t it work now? It isn’t like PC gamers became dumb over the years, we just haven’t had a game that lets us play with our preferred aimstyle. Make it and people will buy it.

Oh, and bring strafejumping back. It beats the heck out of your S.M.A.R.T. system for sure; leave in parkour for some things, but have the emphasis on the PC at least be strafejumping. Heck combine the two somehow and make smart-jumping. It could be all the rage.

Lately, I’ve kind of been thinking that maybe 1 objective maps might be a better idea for this style of game. Think about a map where the only thing you have to do is build something, hack something, or blow something up. There’d be little story behind it, yes, but for the PC community this might be a good thing. The matches would be quicker, objectives wouldn’t have to be skipped in maps, and the maps could be extremely detailed around strafejumping, trickjumps, etc. This might actually draw the pub community into competitive gameplay because the full map would be played and there’s not really much to do to “fix” the maps like what happened in ET:QW and BRINK. They could always have the bigger maps, but then take out pieces of the map to make these mini-maps. Like imagine having aquarium and then mini-aquarium where you only play the bomb part. Kind of like how you have duel maps in some games that take the set pieces of the major maps (like the spire or mid in badlands on TF2, for example, is an arena in the duel mod).


(r3fleX) #48

[QUOTE=zenstar;348831]And why would you want fewer weapons?
And why would you want to remove attachments?

Aah. Nevermind. It’s just a mild troll. Well done. You caught me
:oppressor:[/QUOTE]

I wasn’t trolling, there is no point in having hundreds of unused guns sit in the menu with no use whatsoever other than making game play experience worse by putting the user at a disadvantage in a duel without them doing anything.

I prefer a couple of weapons for each side just differently skinned that are equal, to allow skill to be the deciding factor in a duel. Just have 1 Pistol, 1 SMG, 1 AR, 1 Sniper just with different customizable skins for each side to keep the user interested/personalize their game.

Don’t really want attachments, the weapons should be designed with set attachments that don’t impact gameplay/visibility.

In other words i want an SDK released so people can make a Pro/Competition Mod of the game, as 99% of public players will disagree with everything stated above.


(zenstar) #49

[QUOTE=r3fleX;348885]I wasn’t trolling, there is no point in having hundreds of unused guns sit in the menu with no use whatsoever other than making game play experience worse by putting the user at a disadvantage in a duel without them doing anything.

I prefer a couple of weapons for each side just differently skinned that are equal, to allow skill to be the deciding factor in a duel. Just have 1 Pistol, 1 SMG, 1 AR, 1 Sniper just with different customizable skins for each side to keep the user interested/personalize their game.

Don’t really want attachments, the weapons should be designed with set attachments that don’t impact gameplay/visibility.

In other words i want an SDK released so people can make a Pro/Competition Mod of the game, as 99% of public players will disagree with everything stated above.[/QUOTE]

I’d rather they kept all the guns and attachments and balanced them in such a way that they’re all unique to a playstyle. I like the choice and the customization. The rest of your suggestions are mildly trolly though… there were bugs and there were patches. no need to harp on about it.

An SDK would be awesome but I’m betting that Bethesda won’t let them release one because then they can’t milk the DLC cow though.


(Mustang) #50

The Ark is actually a spaceship that will rise from the oceans and travel through space at FTL speeds, the factions will have to unite to ward off an alien race that breeds humans for food…
Wait what, this sounds kind of familiar… :rolleyes:


(AmishWarMachine) #51

I want a gun that uses a ZPM for a power source!


(Je T´aime) #52

Ability to change class/caracther/weapons/attachments while your waiting for respaw aka Bc2.
More gamemodes where both teams attack and defend.
More parkour moves maybe some skilled ones where you need to combo several keys in order to do it.
A better game engine.
A lot more ranks that unlock guns and customization and attachments stuff but slowly not in 2 days lol, a lot of players have fun unlocking all that stuff, after you have all the goodies is less fun.
More weapons + customization and maybe give some incentive to try diferent guns aka bc2.
Female models.
Make your rank show near you name in a small icon.
Killcam.
More classes.
Less bots or no bots at all.
Kills in scoreboard not k/d aka tf2.
Voip on default
allow red halo thing client side since the majority of servers have it off.
balance teams system.
maybe reduce the respaw time from 20 to like 15 or 10, gets a bit boring to wait and wait and not very comercial.

and other stuff that makes the game fun


(Spez) #53

My Brink 2 (on consoles) would be the same as Brink 1, except with nice graphics, a stable framerate, more skills and ranks, more maps, a working matchmaking system, a slick netcode, dedicated servers, lobby system and an option to record demos from first person perpective.


(el1as) #54

i dunno if this thread is a trolling thread

first of all the main answer is: ALL, starting from the developer team

it has no sense talking about a second version of a total failed game, everything should be changed and the result can be only a complete different game

this “project” or derivated one has no chance to be a success game, too many failure in gamemode, mapdesign, engine and so one


(zenstar) #55

Guess it just became one :frowning:

It sounds like you just really don’t like the game. That sucks if you bought it thinking it was something else. Most people here do like the game and this is a “wishlist” kind of thread.

Your post is basically saying “I don’t like the game! I want to play some other game!”
Why then would you post in a thread that’s discussing the future of the current game (albeit in a wishful fashion)?


(el1as) #56

[QUOTE=zenstar;349520]Guess it just became one :frowning:

It sounds like you just really don’t like the game. That sucks if you bought it thinking it was something else. Most people here do like the game and this is a “wishlist” kind of thread.

Your post is basically saying “I don’t like the game! I want to play some other game!”
Why then would you post in a thread that’s discussing the future of the current game (albeit in a wishful fashion)?[/QUOTE]

no no man, the game has objective problems, numbers and facts clearly shows that it is a fail, and this is not a matter of “taste”, people run away fast
i paid and now i find an empty multiplayer game

this post talks about future, i say there is no future for this objective fail


(zenstar) #57

[QUOTE=el1as;349524]no no man, the game has objective problems, numbers and facts clearly shows that it is a fail, and this is not a matter of “taste”, people run away fast
i paid and now i find an empty multiplayer game

this post talks about future, i say there is no future for this objective fail[/QUOTE]

And I say you’re derailing a thread. Your criticisms would be better put into a thread about the shorcomings of the game and not in a thread talking about thing’s we’d like to see.

In fact you might actually help the developers fix the problems if you kept all your criticism in the same place instead of making them read every single thread for every minor issue.

I would bother to point out the shakiness of your “Proof” but that would just further derail this thread.


(Humate) #58

[QUOTE=zenstar;348831]“Less weapons” is gramatically incorrect. It should read “Fewer weapons”.
And why would you want fewer weapons?
And why would you want to remove attachments?

Aah. Nevermind. It’s just a mild troll. Well done. You caught me
:oppressor:[/QUOTE]

Fewer weapons
with the variety stemming from asymmetrical gameplay.
To me thats far more interesting, than 24 weapons with attachments.

I would also tie the weapons to class, I would throw out bodytypes and I would throw out persistent characters.


(zenstar) #59

[QUOTE=Humate;349537]
Fewer weapons
with the variety stemming from asymmetrical gameplay.
To me thats far more interesting, than 24 weapons with attachments.

I would also tie the weapons to class, I would throw out bodytypes and I would throw out persistent characters.[/QUOTE]

Really? Throw out the bodytypes and tie the weapons to class?
I like that you can have the same movement and loadout as any other class. It makes for interesting decisions that impact your playstyle.
Do I go for the light medic so I can get there faster but may die quicker or do I go for aheavy medic that takes a while to get there but can stick around and also help add to the firepower?? I like having to make that decision.

I mean it’s not a dealbreaker. ET:QW was great and that class assigned attributes and weapons, but I like the customization inherent in Brink.
I guess you could trim the weapon list to 1 or 2 weapons of each class, especially if you allow the attachment customization but I think that the choice is a good thing, not a bad thing.

/shrug. Differing opinions I suppose. :slight_smile:


(wolfnemesis75) #60

More SMART.