hi,
got a weird question.
The problem i have is that i overlapped _caulk surfaces with actual textured surfaces. Unfortunately, bullet impact on caulk in sof2 is “concrete”, while impact on some of the surfaces is e.g. “metal”. During compilation, i suppose first-come, first-serve, hence some of these walls clip as metal, some as concrete, while i want them to be metal.
I should be taking the long road and remove all these overlappings, but that involves quite some work.
I was thinking of mass-replacing _caulk in my map by _skip. I would have to be a bit carefull to not replace the vis-blocking caulk brushes.
I’m not sure of the effect of this, so I consult this forum…
thnx
fraco