What weapon class do you think you will be using?


(DonkeyDong) #81

how am i not surprised. something about your earlier points validates this statement.


(Herandar) #82

Problem solved, Bullveyr: Don’t use the mouse. That’ll ramp the difficulty up for you.

I have a feeling that you are going to be disappointed. Brink is not about making the basic mechanics difficult. The primary motivation of SMART is to reduce artifical movement constriction. Shooting is not going to be difficult. There aren’t going to be sniper headshots from a half-mile away. There probably won’t be many OHK headshots in most scenarios overall. Have you watched any of the gameplay video?

@Two-Ton Twenty-One:
Bulletstorm a puzzle game? Next you’ll be telling us that bullethell games are strategy games.


(Bullveyr) #83

:penguin:

I have a feeling that you are going to be disappointed. Brink is not about making the basic mechanics difficult. The primary motivation of SMART is to reduce artifical movement constriction. Shooting is not going to be difficult. There aren’t going to be sniper headshots from a half-mile away. There probably won’t be many OHK headshots in most scenarios overall. Have you watched any of the gameplay video?

No need for that feeling, my actuall expectation of Brink is a “nerfed console shooter” ( that sounds worse than meant ;)), I know it’s 2011 and not 2001 anymore.
I expect it will give me more pub fun than CoD or whatever but that doesn’t mean I don’t hope it will be more than that.

No worries I’ve watched most of the videos.

I know what SMART is for but as SD stated you gain a benefit from doing this movements “manually” and I hope this benefit is a real one.

I know that there are no OHK besides possibly shotguns from a really close range and I find that actually a good thing.
Allthough I don’t snipe I wouldn’t have a problem with OHK snipers (headshot), it just has to be done right.

You might have missunderstood me on the shooting part, skilled shooting might be the better term than difficult shooting.
Relatively high accuracy when shooting from the hip means the enemy is less stationary and therefore harder to track, at the same time I’ll have to also keep my movement and compensate for that.
More bullets to kill and no damage view kick means that “who sees the enemy first” is less important and I have a better chance to win this firefight allthough I’m in the worse position.
High enough headshot modifier so that they are important is my hope and guess just as controlable spread is, this would give you a higher advantage if you have better aim (aiming for the head is obviously harder than only aiming for the body).

If firefights in Brink are nowhere near that, more like CoD just with more bullets to kill or simply aiming in the general direction of the enemy going full auto you would be right, that would really dissapoint me.


(Nail) #84

yep, lousy shot, but great engi
engis never have good K/D ratio, they’re the ones dieing because all the medics are off being Rambo and /killing to protect their precious stats while poor engi respawns and runs to complete objectives


(Atavax) #85

lmao, whats the rock/paper/scissors mechanic? who is the scout countered by? who is the soldier countered by? who is the demo countered by? who is the medic countered by? those are the main classes in 6v6 and they have no counters. Yes, the demo is kinda weak 1v1 against either the scout or the soldier, but makes up for it with the damage he brings to the team and ability to deny paths.


(Atavax) #86

[QUOTE=madoule;263009]i really don’t get you, sorry.
first you said you are picking the GL to make your shots more difficult because you assumed brink chars are slow. its all opinion but fact is you don’t even know how fast the game is… The GL is the safe bet.

then you educated me about shooting as a mechanic in a game vs. games about shooting.
i mean you got the answer from tok. either its is difficult because its super-real-fast like q3 or tf2 or its technically challenging like “dear hunter 2010”… why not stick to those games, instead of picking a GL to make brink challenging for you?

don’t get me wrong i’m sure brink will be a blast and i sincerely would like to play with you. but tbh i don’t wanna have you spend 50 of your hard-earned dollars in a game which may be a let-down for you, except when playing with the GL.

peace*

*courtesy of apples[/QUOTE]

we have seen a bit of ingame footage, i doubt its going to be any faster then we’ve seen. But ok, lets assume that the game is a different speed, the nade launcher is still probably going to be the most difficult to get good shots off with, and assuming splash damage is going to balance weapons, its going to be worth trying to master.

just because i want a shooter, doesn’t mean the best shooter is the shooter thats the most difficult to shoot with or that shooting is the only factor in how good a shooter is. Saying they have shooters pretty much perfected and its not worth buying a new one is the equivalent of saying any game genre has been perfected and there’s not point buying a new game of that genre.

also, im pretty sure most old school games that are shooters are fairly dead by now…


(Kardec) #87

We have only seen gameplay from medium bodytype so far, and if I recall right, I read a interview about someone covering 20 feet in 2 secs with a light body type


(tokamak) #88

Nice example yeah. The relation may not be as cut and dry and heavily depend on combinations as well as locations in the map. But your success is more dependant on playing your role well than on your accuracy and movement. You’ll die more often because your class is unfit for the situation than due to your own cognitive skills.


(trigg3r) #89

well, the scout is countered by the heavy, the demo is countered by the scout or a good pyro, the medic is countered by pretty much everyone on a 1v1 situation, the soldier is countered by the scout, the heavy is countered by the sniper, the sniper is countered by the spy, the spy is countered by the pyro, the pyro is countered by the heavy and on and on and on.
And pls don’t use the “those classes are not used in competitive 6v6” excuse because TF2 was not designed as a competitive game with only 4 classes


(madoule) #90

[QUOTE=Atavax;263088]we have seen a bit of ingame footage, i doubt its going to be any faster then we’ve seen. But ok, lets assume that the game is a different speed, the nade launcher is still probably going to be the most difficult to get good shots off with, and assuming splash damage is going to balance weapons, its going to be worth trying to master.

just because i want a shooter, doesn’t mean the best shooter is the shooter thats the most difficult to shoot with or that shooting is the only factor in how good a shooter is. Saying they have shooters pretty much perfected and its not worth buying a new one is the equivalent of saying any game genre has been perfected and there’s not point buying a new game of that genre.

also, im pretty sure most old school games that are shooters are fairly dead by now…[/QUOTE]

what are you talking about??? SRLSY!!!

you actually started with your opinion regarding speed. basically we have an agreement: we’ll see how fast the game will turn out.

then i lost ya…
i don’t get this GL thing you wish to master … you do type a lot… but i don’t get you at all.

i just wanted to know why YOU want to buy BRINK. i only seem to get the message: “i will use the GL because I THINK this is the only challenging part of BRINK.”

P.S.: who in god’s name said that? where? is this paraphrasing? What does it mean?

Saying they have shooters pretty much perfected and its not worth buying a new one is the equivalent of saying any game genre has been perfected and there’s not point buying a new game of that genre.


(madoule) #91

ON FRICKING TOPIC!

it would be grand, if our SD pals in london could give us some insight about their fav. setup.
i just read exedore is using SMG and ironsights a lot. (quick guess light?)

SD staff, feel free to join in :wink:


(Atavax) #92

[QUOTE=trigg3r;263104]well, the scout is countered by the heavy, the demo is countered by the scout or a good pyro, the medic is countered by pretty much everyone on a 1v1 situation, the soldier is countered by the scout, the heavy is countered by the sniper, the sniper is countered by the spy, the spy is countered by the pyro, the pyro is countered by the heavy and on and on and on.
And pls don’t use the “those classes are not used in competitive 6v6” excuse because TF2 was not designed as a competitive game with only 4 classes[/QUOTE]

i won’t use the those classes are not used in competititve 6v6, if you don’t use the on a 1v1 situation. because this game was not designed for 1v1. You said the medic is countered by everyone, but guess what, the medic is probably the most powerful class in the game. None of the counters you mentioned are real counters in the game. And finally, all classes are used in competitve 6v6, the 4 classes are just by far the most common.


(Atavax) #93

ok, i’m ignoring madoule for now and focusing on toka because madoule seems lacking in basic comprehension skills and is quite confused. Toka, if you see a valid argument made by madoule, please point it out to me.

isn’t every shooter mode that isn’t 1v1 going to be largely dependant on combinations and locations on a map? Your success with the exception of the medic is always pulling off shots and making the other players miss their shots. If a demo is within 5 meters of an enemy scout, the demoman still has a good chance of killing the scout, he just needs to get a direct hit with a nade, which is difficult against a fast moving scout, but very doable…


(trigg3r) #94

-you’ll will find yourself in a 1v1 situation in TF2 all the time, in a game with only 2 scout, 2 soldiers a demo and a medic on each side, not so much.
-Medic is the most important class in the game, not the most powerfull
-why exactly are not real counters the one i mentined? (all of them are really obvious counters imo)
-the sniper is the most commonly used of the utility classes in 6v6 competitive, heavy and pyro are used for a few moments to defend the last control points, but tell when have you ever seen a spy used in a 6v6 match.

Anyway, i have no idea why we’re talking about TF2 so i’ll just stop now


(Weapuh) #95

Imo the difficulty of the shooting is only as hard as the people you’re playing with the threshold of what the game allows e.g. Small amount of bullets to kill only allows you to be so good. But with the higher amount of bullets to kill should be more akin to W:ET shooting skill with a whole wide spectrum from bad to great. So if you’re finding the skill of the shooting low for you find a better server. (I’m talking about brink again :stuck_out_tongue: not TF2)


(DonkeyDong) #96

[QUOTE=Nail;263076]yep, lousy shot, but great engi
engis never have good K/D ratio, they’re the ones dieing because all the medics are off being Rambo and /killing to protect their precious stats while poor engi respawns and runs to complete objectives[/QUOTE]

yup, there is always a place in a group activity for someone special.


(Atavax) #97

[QUOTE=trigg3r;263132]-you’ll will find yourself in a 1v1 situation in TF2 all the time, in a game with only 2 scout, 2 soldiers a demo and a medic on each side, not so much.
-Medic is the most important class in the game, not the most powerfull
-why exactly are not real counters the one i mentined? (all of them are really obvious counters imo)
-the sniper is the most commonly used of the utility classes in 6v6 competitive, heavy and pyro are used for a few moments to defend the last control points, but tell when have you ever seen a spy used in a 6v6 match.

Anyway, i have no idea why we’re talking about TF2 so i’ll just stop now[/QUOTE]

you’ll find yourself against a scout, soldier, or demo all the time in the game too. Im talking about solely talking about 1v1 for balance is faulty in the same way that only talking about a few classes is faulty. Yes there are situations where there is 1v1 and there are situations where just 4 classes fight, but they’re not the game.

whats the difference in your opinion between most important and most powerful? if the medic isn’t most powerful, what class is?

i don’t know how to explain it, but those classes don’t counter the others… in a pub, if a scout it dominating, or even in a 6v6, i don’t think lets get a heavy to counter the scout. If a soldier is dominating, i don’t think, we need a scout to counter him. If a heavy is dominating, i’ll gladly take him out as scout… a scouts don’t counter soldiers… if they did, 2 soldiers wouldn’t be the norm in competitve 6v6 when there are two scouts on the other team with zero counters for the scouts on your team. Scout vs Soldier is actually one of the best if not the best balanced matchup in the game; a good scout going against a good soldier is very entertaining to watch.

the spy is often used in stalemates… one team is defending mid, other team is defending 2nd to the last point, neither wants to bring the fight to the other; someone goes spy and tries to backstab the other’s medic. the engie is very common on gravelpit too, and on last points in general engie is pretty common. heavy and pyro is also used offensively, especially pyro on badlands.


(Nail) #98

yep, that’s why we let you in


(X-Frame) #99

[QUOTE=Nail;263076]yep, lousy shot, but great engi
engis never have good K/D ratio, they’re the ones dieing because all the medics are off being Rambo and /killing to protect their precious stats while poor engi respawns and runs to complete objectives[/QUOTE]

It’s been the opposite in my experience, at least playing Killzone 2 with the Engineer class.

They’re usually the ones (if you play it correctly) with the 2nd highest KDR after the Sniper classes. Engineer’s in KZ2 were all about territory control and defense. You planted ground bots, repaired turrets and ammo, and babysat them so whenever someone came into your “home” you were waiting for them.

I think KZ2/KZ3 Engineer’s will play similarly to the ones in Brink, except in Brink all classes have much more options and versatility than in KZ.

Buurrrrrrrrnnnned …


(Nail) #100

engi is a little different in W:ET, no turrets, you have to count on someone covering your back