I bet a nickel most people will switch to AR w/drum after a while, only specialists will use smg (lights), heavies will use whatever has the biggest ammo load
What weapon class do you think you will be using?
still only person to pick grenade launcher… and no i didn’t pick it to spam. I picked it because my idea of a shooter isn’t putting my crosshair on a target and unloading an entire clip. Shooters should be about the shots, and really the only two types of guns here that will probably be about the shot is the rifle and the grenade launcher. It seems like people move relatively slowly in brink, which means aiming shouldn’t be difficult; so the most difficult shots should be with the grenade launcher because of the longer delay between where you click the fire button and when the grenade hits its target.
Well I did say i’d pick GL for when the situation calls for it if that counts 
atavax, please don’t take it too seriously but i really have to ask and poke…
how does a fps work then? i mean that’s what i’ve been doing since wolfenstein 3d (well i tried)…
yeah that’d be those heavy guys, which supposedly (nothing is written in stone yet) will accroding to sd compared to other fps will be moving at comparable speed…
luckily there won’t be no lights, they could be like ninjas. i imagine the making 20ft in 2secs…
anyhow, what i really wanted to say is: please, don’t
when i should walk by in
pace
They will, from what I’ve seen. First they bonk, then they bounce, then they boom.
Heh… I voted Assault Rifle… and when I voted it it was trailing SMG by 2 points which kinda shocked me… now it’s ahead by 1 which is more what I was expecting.
Rifles will be too slow for Brink I think, and nade launchers will be good for defending an objective but you’ll have to be pretty good with your aim to land it at the right point for it to explode. Yes they do have a bounce mechanic.
[QUOTE=madoule;262922]atavax, please don’t take it too seriously but i really have to ask and poke…
how does a fps work then? i mean that’s what i’ve been doing since wolfenstein 3d (well i tried)…
[/QUOTE]
well, this is the only question in your post… i’ll try to answer it as clearly as possible.
there are games that have shooting as a game mechanic and there are shooters about shooting. Lets look at bulletstorm. bulletstorm has enemies that are easy targets and you are trying to figure out the best ways to kill the enemies to maximize the points you get. Yes, there is shooting in the game, yes, shooting is an integral part of the game, but the game is a puzzle game, you are trying to find the ways to maximize the points you get for each kill, shooting is just the mechanic you use to complete the puzzles.
A lot of the realistic fps’s out there make shooting and killing people out there very easy, shooting isn’t the objective, its the mechanic. Its more about tactics, getting in a position where you have an initial advantage because its hard to mess it up once you have the initial advantage because shooting is so easy. I am not saying tactics are bad for shooters or that you shouldn’t use tactics in shooters, but that a lot of realistic fps’s aren’t about shooting, they are about tactics, shooting is just the basic game mechanic for the game about tactics.
for a game to be about shooting, shooting needs to be difficult. think about clicking your mouse. its easy to do. Almost every PC game out there has mouse clicking as a core mechanic for the game, you are expected to do it. But mouse clicking isn’t difficult. If there was a game where your mouse was moving very rapidly and the goal was to click your mouse, the game would be about mouse clicking, mouse clicking wouldn’t simply be a mechanic of a different game.
I don’t understand why you would want more games about shooting. It’s been done, and it’s been perfected, any attempts at improvement have failed simply because there wasn’t anything to improve in the genre. Why not stick at those games?
i wouldn’t say its been perfected. tf2 was only released 3 years ago and was probably the best shooter to date. And there is plenty of room for improvement from tf2…
to me W:ET was the best ever, nothing like being the engi that won the map even with a poor K/D
I tended to be the odd man out - the medic that kept the engineer alive, that won the match.
how does a fps work then? i mean that’s what i’ve been doing since wolfenstein 3d (well i tried)…
[/QUOTE]
Dunno about yours but my version of Wolf3D didn’t have a crosshair. 
[QUOTE=Atavax;262947]
for a game to be about shooting, shooting needs to be difficult. [/QUOTE]
… and hopefully in Brink it is.
Spread that is controlable, high headshot modifiers so that it’s actaully usefull to aim for the add, compared to shooters with a more realistic weapon damage tracking the enemy is more important especially if Lights and Mediums are relatively fast.
The thing why GL are often considered as nooby or easy is that often it’s simply easier to get a kill with them than with a SMG or AR.
But easier to get a kill doesn’t mean easier to be really effectiv.
The RtCW Panzerfaust (Panzerpussy ftw :D) is a good example, it was extremely powerfull so that it was limited to 1 per team for comp play and most pubs by the community.
Allthough it was not that easy to use because of the travel time and delayed shot every “bad player” who didn’t see a chance with a SMG could get his kill.
But only getting 1 kill from a shot wasn’t enough to be effective with that, you need to get multiple kills per shot.
If you didn’t kill at least 2 people with one shot it was considered as fail, so you had to choose your shots, also because of the long recharge time to shoot again.
Having a good Panzerpussy on your team was pretty crucial and the enemy Panzer was allways the biggest thread to your team you had to counter.
Dunno how fast and powerfull the GL in Brink will but no direct impact is surely a good idea to make them hard to master and be really effective with them.
[QUOTE=Atavax;262947]there are games that have shooting as a game mechanic and there are shooters about shooting. Lets look at bulletstorm. bulletstorm has enemies that are easy targets and you are trying to figure out the best ways to kill the enemies to maximize the points you get. Yes, there is shooting in the game, yes, shooting is an integral part of the game, but the game is a puzzle game, you are trying to find the ways to maximize the points you get for each kill, shooting is just the mechanic you use to complete the puzzles.
A lot of the realistic fps’s out there make shooting and killing people out there very easy, shooting isn’t the objective, its the mechanic. Its more about tactics, getting in a position where you have an initial advantage because its hard to mess it up once you have the initial advantage because shooting is so easy. I am not saying tactics are bad for shooters or that you shouldn’t use tactics in shooters, but that a lot of realistic fps’s aren’t about shooting, they are about tactics, shooting is just the basic game mechanic for the game about tactics.
for a game to be about shooting, shooting needs to be difficult. think about clicking your mouse. its easy to do. Almost every PC game out there has mouse clicking as a core mechanic for the game, you are expected to do it. But mouse clicking isn’t difficult. If there was a game where your mouse was moving very rapidly and the goal was to click your mouse, the game would be about mouse clicking, mouse clicking wouldn’t simply be a mechanic of a different game.[/QUOTE]
i really don’t get you, sorry.
first you said you are picking the GL to make your shots more difficult because you assumed brink chars are slow. its all opinion but fact is you don’t even know how fast the game is…
then you educated me about shooting as a mechanic in a game vs. games about shooting.
i mean you got the answer from tok. either its is difficult because its super-real-fast like q3 or tf2 or its technically challenging like “dear hunter 2010”… why not stick to those games, instead of picking a GL to make brink challenging for you?
don’t get me wrong i’m sure brink will be a blast and i sincerely would like to play with you. but tbh i don’t wanna have you spend 50 of your hard-earned dollars in a game which may be a let-down for you, except when playing with the GL.
peace*
*courtesy of apples
That’s funny because TF2 has a pretty big rock/paper/scissors mechanic. Is that what you mean with a shooter about shooting?
What’s the point of choosing only a small part of the gameplay? I never understood these people. I payed for the whole game, I’m gonna play with everything it has.
Specialising does not mean you only get one part of the gameplay, you still get to deal with people who took different routes.
Well, when I say that I will be using rifles and pistol mostly, I won’t be using em constantly, I will propably spend about 12 hours with all weapons, and then comes the mix and match of bodytypes, skill setup… So I will also gonna play with everything it has, but some weapons like the minigun, I won’t be using as much, as I prefer to be as mobile as possible