I knew my map was big, but I didn’t think it was too big…
I can load it and run it fine without lightmap data, but when I attempt to load it with the lightmaps I get a:
hunk alloc failed on 7816xxx error.
This is an ET map and has 11 external 256 size lightmaps - is that really so much? The stock ET maps have around 8-9.
What can I do to help this problem? I’ve already done all the light compiling at standard smaplesize resolution, and no func_groups with smaller sample sizes. I really don’t want to have to use vertex lit terrain cos it looks so naff, and the terrain isn’t that big in the map, I’ve seen much bigger.
7816xxx doesn’t seem like that much too me, that’s only around 7.7MB. Surely ET is geared to handle a map of that size? Are there any compiler options I can use to shrink it down some?


