what the heck is this?? it wont compile


(twt_thunder) #1
=== running BSP command ===
 "C:/Users/AK/Desktop/GtkRadiant-1.6-20120520/q3map2" -v  -connect 127.0.0.1:39000  -game et -fs_basepath "C:/Program Files/Wolfenstein - Enemy Territory/" -meta -mv 1024 -mi 6144 "C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/pwn_sniper.map"
Connected.
2 threads
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17
GtkRadiant    - v1.6.2 May 20 2012 14:20:20
Last one turns the lights off
--- InitPaths ---
VFS Init: C:/Program Files/Wolfenstein - Enemy Territory//etmain/
--- BSP ---
Creating meta surfaces from brush faces
Maximum lightmapped surface vertex count set to 1024
Maximum per-surface index count set to 6144
entering scripts/shaderlist.txt
entering scripts/_unsorted.shader
entering scripts/alpha.shader
entering scripts/alpha_sd.shader
entering scripts/assault.shader
entering scripts/assault_rock.shader
entering scripts/awf_props.shader
entering scripts/battery.shader
entering scripts/battery_wall.shader
entering scripts/bbmodels_mapobjects.shader
entering scripts/blimp.shader
entering scripts/bunker_sd.shader
entering scripts/castle_door.shader
entering scripts/castle_floor.shader
entering scripts/castle_window.shader
entering scripts/castle_wood.shader
entering scripts/chat.shader
entering scripts/chat_window.shader
entering scripts/chat_wood.shader
entering scripts/chateau.shader
entering scripts/common.shader
entering scripts/decals.shader
entering scripts/doors.shader
entering scripts/eerie.shader
entering scripts/egypt_door_sd.shader
entering scripts/egypt_floor_sd.shader
entering scripts/egypt_props_sd.shader
entering scripts/egypt_rock_sd.shader
entering scripts/egypt_trim_sd.shader
entering scripts/egypt_walls_sd.shader
entering scripts/egypt_windows_sd.shader
entering scripts/egypt_wood_sd.shader
entering scripts/factory_sd.shader
entering scripts/fueldump.shader
entering scripts/gfx_2d.shader
entering scripts/gfx_clipboard.shader
entering scripts/gfx_damage.shader
entering scripts/gfx_hud.shader
entering scripts/gfx_limbo.shader
entering scripts/gfx_misc.shader
entering scripts/goldrush.shader
entering scripts/icons.shader
entering scripts/levelshots.shader
entering scripts/lights.shader
entering scripts/liquids.shader
entering scripts/liquids_sd.shader
entering scripts/mapfx.shader
entering scripts/metal_misc.shader
entering scripts/metals_sd.shader
entering scripts/miltary_door.shader
entering scripts/miltary_trim.shader
entering scripts/miltary_wall.shader
entering scripts/models_ammo.shader
entering scripts/models_foliage.shader
entering scripts/models_furniture.shader
entering scripts/models_mapobjects.shader
entering scripts/models_multiplayer.shader
entering scripts/models_players.shader
entering scripts/models_shards.shader
entering scripts/models_weapons2.shader
entering scripts/mp_goldrush.shader
entering scripts/mp_guns.shader
entering scripts/mp_railgun.shader
entering scripts/mp_rocket.shader
entering scripts/mp_seawall.shader
entering scripts/mp_siwa.shader
entering scripts/mp_wurzburg.shader
entering scripts/props.shader
entering scripts/props_sd.shader
entering scripts/radar.shader
entering scripts/railgun_props.shader
entering scripts/railway_sd.shader
entering scripts/rock.shader
entering scripts/rubble.shader
entering scripts/seawall_wall.shader
entering scripts/sfx.shader
entering scripts/shadows.shader
entering scripts/siwa_fx_sd.shader
entering scripts/siwa_props_sd.shader
entering scripts/siwa_skyboxes_sd.shader
entering scripts/skies.shader
entering scripts/skies_sd.shader
entering scripts/snow.shader
entering scripts/snow_sd.shader
entering scripts/sprites.shader
entering scripts/stone.shader
entering scripts/swf.shader
entering scripts/temperate_sd.shader
entering scripts/terrain.shader
entering scripts/textures.shader
entering scripts/tobruk_wall_sd.shader
entering scripts/tobruk_windows_sd.shader
entering scripts/town_props.shader
entering scripts/town_roof.shader
entering scripts/town_wall.shader
entering scripts/town_window.shader
entering scripts/town_wood.shader
entering scripts/tree.shader
entering scripts/ui_assets.shader
entering scripts/ui_assets2.shader
entering scripts/villa_sd.shader
entering scripts/village.shader
entering scripts/wood.shader
entering scripts/xlab_door.shader
entering scripts/xlab_props.shader
entering scripts/xlab_wall.shader
Script file scripts/dead_trees.shader was not found
entering scripts/la_cartelle.shader
Script file scripts/rockvalley.shader was not found
Script file scripts/amethyst.shader was not found
entering scripts/rio_beta.shader
entering scripts/lostatseaday.shader
entering scripts/lostatseaday_water.shader
entering scripts/london.shader
entering scripts/trail_beta.shader
WARNING: Unknown surfaceparm: "betashadow"
entering scripts/pwn_sniper.shader
entering scripts/nmtrees.shader
entering scripts/ktrtrop.shader
entering scripts/ktrees.shader
entering scripts/kfoliage.shader
entering scripts/null_plainsky.shader
************ ERROR ************
Line 15 is incomplete

whats this error?


(nonoMapper) #2

arent map files readable by wordpad or something like that to check line 15?


(twt_thunder) #3

so the error is in line 15 of the mapfile you think?


(twt_thunder) #4

well the line says similiar to 14:

“vertexremapshader2” “textures/pwn_sniper/terrain_2;textures/%METASHADER_NAME%.vertex”


(twt_thunder) #5

nah, the error was in the shader file :slight_smile:


(nonoMapper) #6

Dunno to be honest, just a wild guess. Maybe you have shaderfiles or something else causing him erroring about line 15.


(nonoMapper) #7

ok hehe glad you found it so fast :wink:


(twt_thunder) #8

Ye, well got another problem:The sky it looks wierd… but it might be the skybox?



(twt_thunder) #9

anyone got a good complete skybox with only sky?


(Mateos) #10

Have you made a shader with your sky files?


(nUllSkillZ) #11

Seems that there is an error in the last mentioned shader:


scripts/null_plainsky.shader
************ ERROR ************
Line 15 is incomplete


(twt_thunder) #12

yes, have fixed that… took one of amethyst shaders and rewrited it.

[QUOTE=nUllSkillZ;418215]Seems that there is an error in the last mentioned shader:


scripts/null_plainsky.shader
************ ERROR ************
Line 15 is incomplete

[/QUOTE]

I know, I missed the space between sky name and - - :smiley: so that is fixed but still the top looks wierd. Seems like it gets another color… I even checked the pic but they should fit. So I guess its still in shader.

problem is that I dont know what in shader that can do this.

here’s the shader if anyone wanna look:

 //****************************************************//
//									//
//	null_plainsky.shader for GTKRadiant			//
//	by thunder - 31.12.2012				//
//									//
//****************************************************//

textures/null/null_plainsky/null_plainsky_skybox
{
	qer_editorimage textures/null/null_plainsky/null_plainsky
	surfaceparm noimpact
	surfaceparm nolightmap
	q3map_sun 1.00 1.00 0.965 75 90 30
	q3map_surfacelight 40
	skyparms env/null/null_plainsky/null_plainsky - -
	{
		map textures/null/null_plainsky/clouds.jpg
		blendFunc filter
		tcMod scroll 0.010 0.005
		tcMod scale 2 2
	}
} 

(Mateos) #13

surfaceparm sky is missing

qer_editorimage should have an extention, .jpg or .tga