Personally I want total matches played and I’d like to them broken down by map and by res/sec. I also wouldn’t mind seeing avg kills and xp on each map as well each side. Also, if there was anyway to see more than just the last 10 matches that would be great. Lastly, the outcomes (winner) of Stopwatch would be nice to see.
I can already break down stats over time (I’m such a nerd I’m even doing kills and xp/sec) and I’d like to break them down over match too.
Running List of Additions:
XP/Map and Side (Ex: Sec Tower avg XP: 1234, AVG XP as Res 1234, AVG XP as Sec 1234
Total Times You’ve Received Each Reward (Best Sold, Best Op, Best Engie, Best Med, Most Kills, Best Overall)
Stopwatch Win/Loss
Total Wins/Total Losses - Math here could give us Total Matches Played, but it would be nice to just see.
Total Primary and Secondary Objectives Completed (Plants, Engineer Main Obj using torch, etc.)
Objectives Completed By Match - This could be contained in the current recent match data or it could be broken down as follows (EX: Sec Tower - Successful Plants: 1234; Resort - Successful Hacks 1234)
Leaderboards - I want some way to rank players based on anywhere from 1 to all of these stats. Possibly could be broken down into class leaderboards. I know a lot of people might not be into ranking, but it gives me goals to work for and therefore motivates me as a player.
Total Number of Times Each Map has been played by everyone
Hot/Cold Spots on the map interface showing which maps are getting the most/least action that day. Scrolling over this would also let you see the total number of times that map has been played for the week.
Maps like the arc of each individual map showing hot spots, kill zones, bottle necks, etc.
Assists - Total, Total/Avg Per Map and Side
Bot Kills/Human Kills
For Buffing Classes: Self Buffs and Friendly Buffs
On Main Map: Total Kills accumulated per side (total/weekly/w/e)
OT, but related:
Add some kind of further XP Bonus to offense for ending matches in say 30% (maybe 40%? sounds a bit high) of the given time. Dominating in this game leads to low average XP and therefore it’s made almost irrelevant.
Edit: Adding people’s ideas as well as mine to this OP as we go.
