Well I m just curious about this.
I m in that stage of mapping where I have to start making rooms real (you know, tables, chairs, candles…). ET offers a variety of models for that, but I wonder what s the advantage of taking them.
Take the example of a torch with a torch holder: The holder can be made of 5 brushes, the torch will be 4-6 brushes. You need 4 textures (metal for holder, wood for stick, dark thing for the soaked fabric, and the flame). That s it.
So what I wonder about is: should I make a model of this or just stick to the brushwork? Is there an advantage to tris/gameperformance using models or not?


