I’m thinking Push/Defend 5 CP or 3 CP, or CTF with 2 rounds, one defends, other tries to take, then they switch.
your ideas?
I’m thinking Push/Defend 5 CP or 3 CP, or CTF with 2 rounds, one defends, other tries to take, then they switch.
your ideas?
Execution mode is in the works currently- we should have another test event soon.
PVE would be a nice touch, story mode as to how the dirty bomb came into the city… a city in a state of anarchy and whatnot.
I think in the future a metagame would be a good addition, various factions vying for control over the city’s riches.
I was going to suggest this myself! Would work with the current maps as well.
The only issue with having a lot of game modes is it splits the community up. Looking forward to trying Execution mode however!
[quote=“Ardez;23342”]Previously suggest by others
-Baserace ~ Definitely Want
Straight out of ET[/quote]
BaseRace!
BaseRace!!
BaseRace!!!
This needs to be made.
Protect and transport VIP to designated “extraction point” and the other… I forget.
I don’t need more.
Domination: taking over control points on the map and scoring points for it. This mode typically has an uneven amount of control points, usally 3, sometimes 1 or 5.
Escape: attacking team (at least 1 player) has to reach other side of the map. Defending players must prevent this. Quick games, no respawning during rounds. 2 rounds per game, teams switch role in second round.
Headquarters: teams must capture a point on the map and score points for keeping it. Capture point switches to another spot on the map after a few minutes.
Team Defender: first kill spawns a flag. A player can capture the flag (and walk around with it). Team must either defend flag carrier or kill him and take over the flag. Holding flag rewards XP and team points. Team with most points wins.
A fun mod would be Hide and Seek. just a small team of seekers with handgun only. And a Hide team with medics only with defibrillators
What about a capture point mode where each point adds a pip to w teams score, team that reaches 100 wins, maybe on a map like dome with multiple exits and ways to blockade a point.