What needs to be looked at!


(SupreMe9244) #1

Hello there, dear developers, supporters etc.

I am a top all around gamer from Denmark (You can find me in the SS Liga at the moment, on gaming.dk - and there have just been CPH Games). - Counter Strike and a lot of other games is what I play competitive in, so I am here to give what I think needs to be fixed for this game to work better for a competitive point of view.

  1. Overpowered classes (You should know this your self by now) some classes can take a billion hit to the face and body, while others only take 1-3 hits, depending on head or body (and I know that of course there should be a “Heavy” class that has a big gun and more health, but it’s just so unbalanced.

  2. The Sniper classes - They are so weak, the male sniper class has an alright sniper (but in my opinion a little too low damage when hitting the body, that can take up to 2-4 hits) and the sidearm + ability just does not match together, what I am trying to say is that he needs more damage and a better sidearm (or more damaging sidearm, just a little).

  3. Running around spraying - It’s a huge problem with people just rushing around and spraying like crazy with a shotgun or automatic machinegun… just chaos, not competitive or skilled at all.

  4. More classes - Simply more classes and more creative abilties for the classes (unless you have in mind to allow more weapons for each class, then it is fine).

  5. Ninja Class (the guy who can cloak) - Simply too weak a pistol and too weak a sword, some can take several hits, even when already damaged and not go down, and the cloak is just a little bit too easy to see when moving around.

  6. I could go on, but will stop now, I think for now that these will be the most important to focus on - Other than that, this game has potential and overall is a fine game, but still needs a lot of work.

This is all my opinion, people of course are allowed to their own opinion and might not agree and that is totally fine, however… I would appreciate that people will consider these before answearing or even adding new things that might be needed to be fixed.

Best Regards
Patrick


(amazinglarry) #2

Do you think this is more of a symptom of less skilled players who don’t yet have the accuracy to ‘not spray’, or a weapon spread issue?

I ask because a game that I consider to be “Spray’N’Pray” is something like the earlier COD: Modern Warfare games… where somebody could be aiming at your feet and land a headshot. (Maybe CoD2 was like that too… can’t recall).

Otherwise, running around spraying bullets everywhere simply comes down to the player at the controls and isn’t necessarily a fault in the game. Unless I have misunderstood?

I’d suggest playing a few more games with him, or against somebody who’s good at playing him. He can be a major pain in the ass in the hands of someone who knows how to use him, especially with his lunge ability. It may take a couple sword hits, but they’re usually in very quick succession. He’s currently the bane of my existence.


(SupreMe9244) #3

[QUOTE=amazinglarry;495899]Do you think this is more of a symptom of less skilled players who don’t yet have the accuracy to ‘not spray’, or a weapon spread issue?

I ask because a game that I consider to be “Spray’N’Pray” is something like the earlier COD: Modern Warfare games… where somebody could be aiming at your feet and land a headshot. (Maybe CoD2 was like that too… can’t recall).

Otherwise, running around spraying bullets everywhere simply comes down to the player at the controls and isn’t necessarily a fault in the game. Unless I have misunderstood?

I’d suggest playing a few more games with him, or against somebody who’s good at playing him. He can be a major pain in the ass in the hands of someone who knows how to use him, especially with his lunge ability. It may take a couple sword hits, but they’re usually in very quick succession. He’s currently the bane of my existence.[/QUOTE]

  1. You could not aim at the feet and get a headshot in CoD, unless you did not aim… then of course, that being said… I do not like CoD for that same reason.

  2. No, it has something to do with the speed of the characters, recoil og the guns and power of the shotguns on the close distanced maps, where other classes just has less of a chance

  3. I am a top all around gamer as said, I can easily play any class, but I still see the problems. I can easily get everyone with the ninja class, but that does not mean that there isn’t a problem.

and the only thing the ninja class can do is stand still and hope for the opponent to stand still… other than that, you have to be extremely sucky to die by a player who play that class, that is of course… my opinion.


(amazinglarry) #4

Ouch. Heh.


(NeroKirbus) #5

I feel the recon classes right now are in a nice spot; they add utility to the team when needed and when you land head shots with their snipers they’re insta-gib which is extremely powerful. They may not be useful at every part of every map, but they are definitely not under-powered.


(PixelTwitch) #6

Trust me when I say you do not want to buff the sniper classes… In the right hands they are the most deadly class in the game…


(SupreMe9244) #7

All this with “in the right hands” … that is totally BS, I can take anyone… no problem… but to balance a game, every class needs to be able to have some what of a chance, all over the maps and in all forms of combat, long to short range.


(shaftz0r) #8

lol. obviously you cant aim and/or have never competed at the highest levels. ive been the voice saying that snipers one shot/gibbing is a terrible idea because in the hands of an a+ aimer, complete decimation of entire teams. this has been rebuffed in the community because we havemt finalized maps/movement yet. mark my words, when release happens, if they keep that system without balancing it, it will become THE most lethal weapon in comp


(SupreMe9244) #9

Wauw, you must be the most idiotic person in here… learn to play and stfu loser, if a sniper cannot one-shot in ANY way, then he is completely useless, what a dumb and idiotic noob idea you got there xD AHHA pathetic ****, you are welcome to watch me at Steelseries Liga on Gaming.dk you fat moron.

I am just a realist and I can see beyond my own nose, so to speak. Get a ****ing clue here, dumbass. jeeze, THIS! is why NO GAMES these days has any skill left in them… because of noobs like you. god, you can write with your self now, I am not checking back here, so pathetic… waste of time, I just hope that the developers choose the right decisions. - gg fat losers - rage quit <3


(INF3RN0) #10

This thread has become lawlfest2k14

OT…

Some mercs are a bit strong yes, but I find this is mostly because their weapons are too easy to use (ex. fragger, kira, etc). My suggestion has always been that weapons have generally equal body TTK and have damage differ when it comes to headshots based on a weapon skill curve multiplier, ie more recoil=more headshot damage, etc. It eliminates the feeling of the OP class and also makes spraying much less effective.

Snipers are fine imo. There’s been some really good snipers in the past that have performed exceedingly well with them. I do feel like the semi-auto is too easy though… one possibility is having some sort of debuff applied when shot by a sniper like a slow or hp regen stunt. The headshot insta-gibs would be a lot more useful if maps/spawn timers rewarded that.

I’d like to see the ninja buffed via movement and trick shot/combos. At the moment he’s overly simple and that limits what you can do with him. I don’t see much skill in it atm, though it can be effective in an unorganized pub. Needs some more intuitive player options really- some sort of projectile ability with the sword might be cool.


(tokamak) #11

Snipers are extremely hard to balance due to the unforgiving nature of a sniper rifle.

However, being a long-ranged asset to a team is a role any player of any skill should be able to perform. I think that right now Aimee’s sniper is supposed to be more for all-rounders but is currently too difficult to handle for that role. Less damage and less recoil would go a long way.


(Ashog) #12

[QUOTE=SupreMe9244;495869]
3. Running around spraying - It’s a huge problem with people just rushing around and spraying like crazy with a shotgun or automatic machinegun… just chaos, not competitive or skilled at all.[/QUOTE]

Even tho I may agree with all other points, this one imho is opposite to what you think. This is not Sparta and not CamperStrike. This game needs better movement and removal of shooting limitations when running or strafing, not the other way around. Control of spread and recoil while in constant movement is what the SD gamestyle is all about (in addition to objective play). Need slow movement with annihilating 1-shot kills - go back play CS-go. Or get used to this. You might as well start enjoying it at some point like we all did.


(Glottis-3D) #13

plus the maps that are now in rotation are not good. and snipers are map-dependant, because of their long-range nature.


(BAMFana) #14

Meh. Nice try.

Don’t really understand where this is coming from. Both her rifle and pistol are two of the highest difficulty weapons in the game, because of the massive recoil and rapid spread bloom, but they’re also very effective when used correctly. Since Kira was released I’ve seen a grand total of two players other than myself do well with her. Most of the time I play, I never encounter another Kira.


(RasteRayzeR) #15

[QUOTE=SupreMe9244;495917]
and the only thing the ninja class can do is stand still and hope for the opponent to stand still… other than that, you have to be extremely sucky to die by a player who play that class, that is of course… my opinion.[/QUOTE]

SupreMe9244, meet Rex and Toomic :smiley: (it will change your opinion on Phantom)

There are plans for you to adapt your loadout. You will be able to choose from a class of weapon for each merc you play (I think)

Spraying don’t get kills when you play with comp players. You die horribly fast. With that said, unloading a full mag to provide cover is tactical spraying :smiley:

Vassily deals 80 dmg for a body shot I think, which means that it’s a one shot against the light classes like proxy, aimee, spark, etc. That’s pretty OP I think. Most of the classes can be useless in the hands of a new player just as much as they can become OP for experienced players. So indeed, balancing is a bit** :wink:


(Ashog) #16

Hmmm, wasn’t he nerfed to 65-75 long time ago (when a bunch of whiny sniper-haters here flooded the forum with moans)?


(tokamak) #17

Their recon is superb! At least, for most of them. Aimee may need some better visual cues as to what exactly that 3rd eye cam captures. But as for the rest it’s a really powerful and satisfying role to play.


(INF3RN0) #18

[QUOTE=BAMFana;495977]

Don’t really understand where this is coming from. Both her rifle and pistol are two of the highest difficulty weapons in the game, because of the massive recoil and rapid spread bloom, but they’re also very effective when used correctly. Since Kira was released I’ve seen a grand total of two players other than myself do well with her. Most of the time I play, I never encounter another Kira.[/QUOTE]

The problem with her is that if you land a headshot, all of your bullets land on the head and it’s kill. The interval between the bullets is not enough imo to balance her unique weapon type with the tracking ones TTK wise or really qualify it as a semi-auto rifle. I’ve seen just about every player who has above average aim do well with her, though you indeed play her the most. So either a slight reduction in RoF so that it acts less like a sniper and forces some slight tracking would make a lot of difference without nerfing her.


(BAMFana) #19

That’s not true. Join an empty server and shoot a single burst at a wall without moving your mouse to adjust for recoil. See how far up the recoil actually moves each bullet. There’s no way you’re going to hit multiple headshots with one burst without excellent recoil management. The only reason why it sometimes feels like what you describe when you play against me is because I’ve practiced adjusting for that recoil a lot. It’s also incorrect that it’s so fast that you don’t need tracking. It is certainly less reliant on tracking than the soldier MGs for example, but the strafe speed in this game is fast enough that you will miss shots if you’re not tracking during a burst. It doesn’t play like Arty’s single shot rifle, nor does it play like Stoker’s automatic rifle (best used in 5-7 shot bursts). It’s a unique weapon and I think that’s a good thing.

This uniqueness also happens to be why Kira is an interesting merc to play. It makes it possible to utilize certain movement patterns that minimize exposure between bursts and to control the flow of the engagement. If what you suggest is done, lowering the ROF within each burst, then that won’t be possible anymore. She will need more HP to compensate for her weaker offense, and then she suddenly looks depressingly similar to the fire support twins, Skyhammer and Stoker.

As for your claim that “just about every player who has above average aim do well with her”, I find that hard to believe. If that was true, servers would be filled with Kiras, hell, at least there would be some Kiras. Instead, she is one of the least popular mercs. Now, I don’t mean to antagonize you, but I’ve played against your Kira and it was not particularly impressive. I’ve seen you do very well with other mercs, however, and I know that you’re one of the best players in the beta, so why is that?

I’m getting bad flashbacks from what happened to Sparks a while back. I was pretty much the only one using her on a regular basis, but since I was doing well with it, and since playing against a good Sparks required players to play differently than they do against other mercs, people started complaining on the forums. So after a short while they nerfed her slightly and now she’s a completely worthless merc. I’d hate to see the same thing happen to Kira.

Throughout the alpha/beta I’ve played several different mercs a lot to get good at using them and my k/d has always been the same as it is when I use Kira now, so this isn’t some lame attempt to preserve my “op” merc. I enjoy playing Kira because she’s a lot of fun to play, because there’s high risk/high reward, not because she’s the “most powerful” (she isn’t, that award goes to Fragger and Thunder).


(Nail) #20

“I am a top …”
I stopped reading there