What mode do you prefer for pub - obj or sw?


(Raviolay) #21

Nether…execution mode with objectives would be better for pub and comp IMO. Agnostic stopwatch and objective have sucked from day one, I don’t ever see them getting good.


(Rex) #22

Yeah, sure… :rolleyes:


(potty200) #23

Execution. That is all!


(Mustang) #24

Voted SW, despite preferring SW in itself this is also because the game is biased towards attack to prevent fullholds so playing defense on Obj is no fun because you always lose with no chance for revenge, it also doesn’t help that the maps are over so quickly, extra players are always put on attack and teams don’t swap each map.


(Violator) #25

SW - I think Mustang summed up the issues with Obj mode pretty well :slight_smile:


(Seanza) #26

I prefer objective for pub games.


(Raviolay) #27

Works for counterstrike…:rolleyes:


(PixelTwitch) #28

No longer works for CoD of BF… :rolleyes:


(xdc) #29

stopwatch is more balanced in terms of determing the winner.
in objective mode it depends more on the map layout for attacker vs defense.
it should be (attacker) 51% vs. (defense) 49%, in terms of map design,

neither: execution


(Rex) #30

You only forgot the important fact that we aren’t in Counterstrike here…


(warbie) #31

SW for me. It’s nice to attack and defend on each map before moving on to the next. The problem with this at the moment is there’s no clear attacking or defending vibe with DB. Never has been. It’s mostly down to the maps - they don’t encourage teams setting up a defences and hanging out together and the result is a free for all, tdmathon.

And please, execution?! The moment SD goes with an execution gametype is the moment they admit they can’t produce a working objective and sw mode. It goes against everything that made RTCW and ET interesting, distinctive and just great. You know - the whole tug of war of teams smashing into each other. Execution has none of that.


(Humate) #32

Depends on mood.
Chill - obj
Aggro - stopwatch


(Destroy666) #33

Public - OBJ, but only with balanced maps and teams.
Competitive - SW, due to the balanced attacking/defending fairness obviously.


(Raviolay) #34

No we are in a game that has had an identity crisis since it’s inception, that has (to me) gotten worse with agnostic objectives the “two” modes. Are the same just one side gets to defend afterwards, so really it’s just one mode with the second half cut out to make a “new” mode. It’s been pointed out many times by others the game(modes) is(are) boring to watch or too long to hold peoples attention. Or conversely that game match feels too short for players.

If this game were to have a CS type game mode, IE execution mode with some sort of objective. There would be a actual alternate mode to play, that uses all the gameplay mechanics from from SW. Help up has clearly been added because of execution mode in any case. What I want Rex is not Counterstrike I prefer respawn enabled game modes. I prefer actual classes and defined roles, that’s never going to happen (even though its was on the cards :mad:).

So for me SW is a lost cause…

That’s because the maps in CoD games post CoD4 are ****e, Battlefield has never been about one life game modes.


(tokamak) #35

Voted SW, despite preferring SW in itself this is also because the game is biased towards attack

Which in it’s turn is caused by the game being balanced for SW. It’s cyclical.

If the game was balanced towards objective mode then there wouldn’t be this need for an attacker favour.


(PixelTwitch) #36

lol…
You mean like the maps in DB that are ****e, SD has never been known about one life game modes.

(I am only joking by the way mate I do want this)