Fletcher, Stoker, are the main ones people want to nerf. Fletcher, a.k.a people call him the sticky spammer. Which is very unfair. Stoker, the insta killing machine.
Not my opinion. Just what other people are saying. What do you think?
Fletcher, Stoker, are the main ones people want to nerf. Fletcher, a.k.a people call him the sticky spammer. Which is very unfair. Stoker, the insta killing machine.
Not my opinion. Just what other people are saying. What do you think?
i personally think the game is pretty balanced right now, i don’t find anything too strong at the moment. Stoker is definitely not strong right now… Annoying with his molotov, yes. But strong and should get a nerf? come on. if anything he should get a slight buff. Fletcher is decent, i can’t come up with any reason for him to get a nerf either.
Stoker doesn’t need a nerf imo, only thing he could use is a bit longer ‘charging time’ on his molotov to prevent people from instantly throwing it in a 1v1 (I find it annoying as fuck)
Fletcher is the merc I’ve been wanting a nerf for for ages, like c’mon an engineer with an ability that deals more dmg than an assault?
Ps: u forgot sparks ;p
[quote=“sensitiveJellyfish;112754”]Stoker doesn’t need a nerf imo, only thing he could use is a bit longer ‘charging time’ on his molotov to prevent people from instantly throwing it in a 1v1 (I find it annoying as fuck)
Fletcher is the merc I’ve been wanting a nerf for for ages, like c’mon an engineer with an ability that deals more dmg than an assault?
Ps: u forgot sparks ;p[/quote]
Oh yeah. I swear if she gets nerf. Call me baby.
Fletcher needs no nerf, people just don’t know how to deal with mind games. They just want to chase and shoot people. Stickies have some limitations, the kills and dominations are mainly due to the little tricks and mindgames the fletcher is pulling off. Rather than the stickies dealing a ton of damage or having a huge radius. That’s not op, just smart fletchers.
Stoker is balanced, maybe a little buff will do. His molotov can be very strong if you use it properly or direct hit. The lengthy cooldown is what people seem to want changed. I personally don’t mind it, I also don’t mind changing it to something like 35-30 seconds.
@bizarreRectangle that used to be the case but now stickies ar just as lethal as a frag, bt you get 1 every so often and can carry 3
They aren’t nearly as lethal as a frag. If you use the frags properly they can get collats consistently and deal up to 180 dmg. No where near as effective as a frag. Keep in mind you have to manually detonate the sticky and you can’t cook it. It’s terrible in frontal assault.
“It’s terrible in frontal assault.”
wat?
you make it sound like detonating a sticky is laborious…
Not exactly, but throwing a sticky bomb then detonating while someone is shooting you never ends well. Mostly if you miss and/or the attacker has more than 100 hp. If you miss you’re basically taking away a few seconds of your battle time which is you getting shot. This is most likely to happen in an open area. Not THAT open, but basically an area with no nearby corner or obstacles.
f there are obstacles for you to jump off of and peek out of, you can control the battle and not worry about the frontal assault thing.
If people just see you they will know you will be spitting out sticky bombs so it’s hard to hit them. Unlike frag grenades sticky bombs go through more than one step to get them on a target, that’s why these things effect it more.
[quote=“sensitiveJellyfish;112754”]
Fletcher is the merc I’ve been wanting a nerf for for ages, like c’mon an engineer with an ability that deals more dmg than an assault?
Ps: u forgot sparks ;p[/quote]
Protip : he doesn’t. At this point, that’s misinformation. Nader and Fragger are much, much more potent at crowd control than Fletcher will ever be, thank to the GL’s fairly high throwing distance and number of grenades, and the AoE radius and damage potential of the frag grenade. They have also much more potent weapons, and both of them have more HP.
[quote=“bizarreRectangle;112854”]Not exactly, but throwing a sticky bomb then detonating while someone is shooting you never ends well. Mostly if you miss and/or the attacker has more than 100 hp. If you miss you’re basically taking away a few seconds of your battle time which is you getting shot. This is most likely to happen in an open area. Not THAT open, but basically an area with no nearby corner or obstacles.
If there are obstacles for you to jump off of and peek out of, you can control the battle and not worry about the frontal assault thing.
If people just see you they will know you will be spitting out sticky bombs so it’s hard to hit them. Unlike frag grenades sticky bombs go through more than one step to get them on a target, that’s why these things effect it more.[/quote]
Pretty much this. Using Stickies in a duel is extremely dangerous if you can’t exploit your envirionment. And even exploiting this, it’s very common for a Fletcher to get killed before being able to detonate the sticky bombs. The range issue that Fletcher has does not help at all (shotguns, and stickies can’t fly that far), especially in a metagame where most fights are mid-long ranged.
I’d be interested what people think of Rhino. Personally, I think with stoker out, he’s pretty balanced, and still does his job well.
@blisteringOwlNest
Wait… You make it sound like he was OP before Stoker was released, if anything, he was UP. Now, if the enemy has a Stoker, he’s useless. IMO that’s never a good thing if any merc is ever useless.
@sentimentalDime I didn’t mean he was op, but being with a health station made him a real annoyance. I just meant with stoker out there’s more options to taking him out, especially as you know he’s not coming back to that spot soon.
And seriously, useless? I don’t think so. A good, or even moderate rhino can shut down a route with little hope of getting it back. Especially on maps like bridge.
[quote=“blisteringOwlNest;113000”]@sentimentalDime I didn’t mean he was op, but being with a health station made him a real annoyance. I just meant with stoker out there’s more options to taking him out, especially as you know he’s not coming back to that spot soon.
And seriously, useless? I don’t think so. A good, or even moderate rhino can shut down a route with little hope of getting it back. Especially on maps like bridge.[/quote]
[quote=“blisteringOwlNest;113000”]@sentimentalDime I didn’t mean he was op, but being with a health station made him a real annoyance. I just meant with stoker out there’s more options to taking him out, especially as you know he’s not coming back to that spot soon.
And seriously, useless? I don’t think so. A good, or even moderate rhino can shut down a route with little hope of getting it back. Especially on maps like bridge.[/quote]
@blisteringOwlNest
Alright, maybe not useless, but, his usability, which was already very limited, got severely reduced. As for the healing station thing, it’s pretty much the only viable tactic if you want to last more than 2 minutes, which makes it fair IMO.
@sentimentalDime that’s a good point, I can’t actually think of any other viable tactics for him other as acting as a wall. He defiantly seems like a last resort merc. I doubt anyone plays him for fun.
And yeah I do agree he’s pretty situational.
The only merc I can see being nerfed in the immediate future is sparks. Atm she’s a tiny bit too strong but apparently there are some bugs causing her revivr to not drain as quickly as it should.
Ofc bugs should be fixed asap. I’d be interested if they would want to change rhino, increase his mobility decrease his dps (300). Right now to be an effective rhino, the answer is to camp. And I think camping should not be a real part of this game nor should you even be rewarded for that.
Sparks is a bit annoying, but her revives are easily countered by shooting the bodies as they’re standing up again. There’s quite a large window of time where you could cancel the revive by shooting or knifing the body.
Rhino was one of the weakest mercs in the game before Stoker. He’s basically gone now that Stoker is in the game as yet another character that hard counters him. He’s only viable in pubbing while roaming and even then is pretty weak by comparison to most. He still has situational use in competition but at least before he could do OK in pubs.
Fletcher is weird, when I play him I do great, but after seeing people with him in the rotation…My heart hurts. Maybe he is very hard to use idk