What mercanaries can we expect?


(hurgya) #1

Except for Javelin of course.

I mean what else is to add, that’s not an overcomplicated moba mechanic, and also not boring or just like another thing already existing in game.
I have a few ideas, but I’m curious what you’ve got.

  1. A flamethrower. Could shoot napalm, which leaves a trail of fire to be more like Nader and Stoker instead of a worse/better Rhino (also another thing to be extinguished by the smoke nade)
  2. Toxic Gas (as a throwable) Could obscure vision to some degree, and imo should deal less damage than the molotov more consistently (extremely hard to jump across above a cloud of gas) in a slightly bigger area, maybe for longer (should interact with other abilities just like the smoke)
  3. A bow (no idea how this could work in this game)
  4. Long range healing (like shooting a syringe)
  5. AoE revive (like a shock-nade that picks up all downed allies in range) - probably OP
  6. Percentage damage - too moba-ish
  7. Ranged repairing - obviously slower than basic repair (could be OP)
  8. Ranged arm/defuse C4 - clearly a terrible idea (either OP or just cancerous)
  9. Moving shield
  10. Curved shield (or even a dome shield)
  11. Abilities granting extra mobility (like jet packs or high force-low damage grenades, etc)
  12. Buffs/debuffs - possibly too moba-ish

These are not things, I want to see in game, just some ideas, what’s not yet in game, but in some form one day could make it (not too similar to already existing things, but not a skill you would expect in a moba)


(Mr-Penguin) #2
  1. Flamethrowers are Rhino, but with even less range. If it left fire everywhere, it’d be a nightmare to your team if FF was on.

  2. Gas is discussed a lot and is usually shut down around here, mostly due to them being a weaker molotov and weaker smoke grenade combined. I’d rather have one or the other.

  3. Spark’s Revive Rifle basically acts like a bow anyways… damage/revive HP dependent on charge.

  4. Either OP or UP as hell. Ranged healing through shooting things at allies doesn’t really work- my workaround for “ranged” healing was making a single-target deployable “healing pylon” with longer effective range than a Health Station.

  5. Yes, AoE revives are probably OP.

  6. % damage is unreliable.

7./8. Ranged/drone repairs/disarming/planting have been discussed and struck down multiple times, due to them being hard to counter.

9./10. Don’t we already have Turtle for shields?

  1. Mobility abilities could break maps, and on light mercs, make them ridiculously hard to pin down.

  2. Aimee’s SNITCH provides a debuff, albeit an indirect one. Direct damage/movement debuffs wouldn’t work, but dedicated armor packs or HUD scrambling could.