Except for Javelin of course.
I mean what else is to add, that’s not an overcomplicated moba mechanic, and also not boring or just like another thing already existing in game.
I have a few ideas, but I’m curious what you’ve got.
- A flamethrower. Could shoot napalm, which leaves a trail of fire to be more like Nader and Stoker instead of a worse/better Rhino (also another thing to be extinguished by the smoke nade)
- Toxic Gas (as a throwable) Could obscure vision to some degree, and imo should deal less damage than the molotov more consistently (extremely hard to jump across above a cloud of gas) in a slightly bigger area, maybe for longer (should interact with other abilities just like the smoke)
- A bow (no idea how this could work in this game)
- Long range healing (like shooting a syringe)
- AoE revive (like a shock-nade that picks up all downed allies in range) - probably OP
- Percentage damage - too moba-ish
- Ranged repairing - obviously slower than basic repair (could be OP)
- Ranged arm/defuse C4 - clearly a terrible idea (either OP or just cancerous)
- Moving shield
- Curved shield (or even a dome shield)
- Abilities granting extra mobility (like jet packs or high force-low damage grenades, etc)
- Buffs/debuffs - possibly too moba-ish
These are not things, I want to see in game, just some ideas, what’s not yet in game, but in some form one day could make it (not too similar to already existing things, but not a skill you would expect in a moba)