
top down view of the map:

Half of the surface of the terrain is with _lightmapscale 0.25. It’s surrounded by a fence. The outer part of the terrain (unreachable, outside the fence) is not
I couldn’t help myself, but I love those smooth shadows on the terrain:

I actually have this high contrast light vs. dark all round my map:




Also, there is a large roof section i felt needed more detailed shadows (_lightmapscale 0.25 again)

but looking back at the screenie, that definately wasn’t necessary.
The large lightgrid is probably because my skybox is high and empty to allow space for the cooling tower (which i feel actually should have been much bigger)
some more screenies


I had a lot of trouble hinting to give decent fps round this mirror (its visible from quite some spots…)

And some ppl might recognise a model of theirs (properly credited in the readme, hope you don’t mind my borrowing it…)

So, I feel reluctant to reduce the lightmap count, coz i like the way it looks. For the lightgrid, I suppose i could increase the _blocksize (blocksize, gridsize, whatisitagain). Not sure about the effect.
I actually sent the map as final for inclusion in the sof2 mod ICS2, so I’m not sure if I’ll have time to change stuff before the release of that mod.
I was planning on dropping some screenies in here around the release time of ICS2 anyways along with a big
Thank You

for all the patience and the help.
greetz
fraco