After the Indy project is done, I plan on spending time writing tutorials for a bit, rather than mapping.
So, what kind of tutorials are needed in the community… what gaps are there to fill? Name anything, and I’ll see what I can do. Keep in mind, it may be weeks / months before I get to this, I’m just thinking ahead.
Anyway, one idea I toying with, is building a curriculum for mapping. As you may know, I’m a HS technology teacher, and eventually, I’d like to convice my school district to let me teach a class on quake 3 based mapping. ET is free, as are the level design tools, so all we’d need are machines. I might even teach is after school to see how it goes… make it a “club” or something.
So, I was thinking of building a mapping curriculum in the long run. However, in the short term, is there anything that people are having trouble with or have had trouble with where a tutorial might be useful?
Keep in mind, I don’t want to reinvent the wheel. There’s plenty of tutorials on like, box maps, for example. I’d like to do tutorials that fill a void somewhere.
Another possibility is editing / adding to the ET Leveldesign documentation…

