So there has been a ton of talk about DB and the Map and for good reason.
I would like this thread to be about finding a solution for items that are not in the game like selectable spawns, forward spawns, command posts, re-cap downs and getting ride of random spawn locations.
This thread should also stat why there is a need for some type of forward spawn, open objectives and command posts.
Beginning:
Lets look at ways to make the current Dirty Bomb SW Game Mode work with what is currently in the game. What we currently have is C4, Carry-ables and Escort.
I think we can accomplish an amazing map with these simple things.
My first thought about a way to keep the defending spawn stationary is going down into the earth or a more vertical map design. Defenders can spawn in a barracks in the middle of their base and have axcess to the outside to protect the walls and also to the underground to protect a real generator or fuel or ammo station.
By going vertical the defending spawn can say the same and pit falls can be added. I was thinking that attackers could even push through attacking spawn if they so dare. Which could be a cool secondary objective constructing a ladder or walk way that would give attackers access to defenders spawn for a 3 way to push.
The Defenders would have to hold off the attackers from planting the walls and gaining access to the underground.
Looks something like this.
Very Very rough but as you can see Defenders spawn never really has to move and they just fall, climb, walk, run down to protect the second stage.
Now could this type of map benifit from a forward spawn? Possible depending on how far attacking spawn is pushed back. Would would be if defenders escape tunnel could be discovered after stage one is complete giving the attackers access to the underground very close to there landing zone aka spawn.
Middle:
With that idea said I would like to look back at RTCW maps because they were a little less advanced then ET maps.
I would specifically like to start with RTCW: Beach as it has a stationary defending spawn in some (Most) versions. Even in RTCW the attackers could get a forward spawn flag which DB doesnt have. The main reason I am bringing this up is the defensive spawn is stationary and they push out to defend the walls and then also fall back or down to defend the docs. Maybe a DB could have a beach type feel and instead of doc you can plant more C4…
Nothing is locked in SW maps in ET or RTCW and sneak plants can happen.
Dirty Bomb should work in this exact same way. Please stop trying to reinvent the wheel when it comes to maps. Over the past 14 years people have been making amazing SW maps so please start using them.
***One of the best things about execution maps is the freedom to do anything and go anywhere. You run into small pockets of people rather the entire team trying to protect something with no way around.
I am trying to think of a DB map (OBJ/SW) that allows or needs the defense to rotate and not just sit of the main objective.
I hope this is semi helpful.
Lastly do you think we could get a crude Blockout map with these suggestions just to see if my and a lot of people’s QQ would even work in DB?



