[QUOTE=TacTicToe;441288]I’m glad I found this thread, because the small player size is a bit of a deal breaker for me. If the maps need to be made larger, then so be it. Minimum number of players should be 24, and I would prefer 32. Some of my fondest memories of ET were huge crazy epic battles with 64 players on Goldrush, Fueldump, Battery etc.
Perfect examples of premature game failure, IMO due to too small a player count are
Wolfenstein 2009
Nexuiz
Brink.
There are today, exponentially more people still playing ET and ETQW and even RTCW then there are playing Brink, Wolf 2009 or Nexuiz. What do those games have that made a difference? 64 and 32 slot servers. Being able to create mods and maps was a huge community boost as well. 8v8 is NOT going to cut it, here is why.
At 16 slots, you could EASILY have 16 clan members that want to play. With all clan members on, how do you recruit new members from the pub? The way a clan grows its community, is by having a good server, that is well admin’ed, that has a balance of clan members and pubbers. The pubbers play on your server often because they like it, get to know the members, and then decide they want to become part of your clan. That is how you are able to recruit and grow your clan. 16 just aint gonna do it. This game will fail just like the others. And having multiple 16 slot servers is not the answer either.
When Wolf 2009 came out, our clan was all excited, to the point of giddy. We could NOT wait for it. Once it was released, we were all like wat da fuq? This has to be a joke. It was 12 players by default, you had to change a setting on the command line to force it to 16 players. Ridiculous. We canceled our server immediately. That game declined in popularity over night. Currently, there are only 2 Wolf 2009 servers online. I keep one online, more for nostalgia then anything. Occasionally, there are a few players that still join and play.
My first impression of DB after I got it downloaded was goose pimples on the back of my neck. I’m sitting here watching the training video and seeing a modern version of Goldrush from the London gameplay training video. I’m screaming YES, YES, YES!!! Finally they are coming to their senses and doing it right!!! I was so excited. Then I hit the PLAY button, and saw the servers, and my jaw dropped and hit the floor. The high I had just experienced, came crashing back down. Here is a screenshot to help further illustrate my point…
Of all the server when I looked, only server that had players was the 16 slot server, and it was full. Just more evidence, that sometimes bigger is better. 
As for competition argument, I would have to say that ANYONE that tries to use that argument, must be new to the scene and never seen the leagues and tournaments that were played on RTCW, ET etc. Despite the game and maps being made for larger player counts, you could still have your competitive gameplay in these games. So please don’t use the competitiveness as your argument. It only makes you look silly, to any of us that know better.
Please SD I beg of you, make the maps larger, and increase the player count to a minimum of 24, preferably 32.[/QUOTE]
silly new guy, this is an Alpha, it’s for testing, not playing, nothing is set in stone
but I’ve found most people who like large servers are rambos, who want K/D stats while others do the objectives, just my observation