What is the reason behind 8v8?


(Hundopercent) #61

I think you’re setting the bar too low. Why stop at 32, 64, or even 128? The sky is the limit when it comes to to gaming PCs built 4-5 years ago. Dirty Bomb should set the bar for not only high capacity servers, but implement random artillery strikes that hit random locations on the map every .5 - 1 seconds. Between, Wolfenstein 2009, Brink, and the obvious full 16 slot server. This guy is on to something.

Anti - Can you get a stat pull on all successful games with 128+ slot servers? I know you have a lot of number crunchers working these days. :slight_smile:


(Rex) #62

From this wish I assume you haven’t played a single minute in DB yet. Proof me wrong.

Yeah I remember also this epic 64 player battle on Goldrush where one Allies mortar crushed 10 people at once in the Axis spawn. Incredible awesome spam fest!

[QUOTE=TacTicToe;441288]Perfect examples of premature game failure, IMO due to too small a player count are

Wolfenstein 2009
Nexuiz
Brink. [/QUOTE]

Lol, these games didn’t fail because of the low player count! There were other reasons why, I don’t elaborate here now.

Can’t remember 64 or 32 slot servers in QW.

Yeah that’s finally a valid reason why these games were played a long time.

[QUOTE=TacTicToe;441288]8v8 is NOT going to cut it, here is why.

At 16 slots, you could EASILY have 16 clan members that want to play. With all clan members on, how do you recruit new members from the pub? The way a clan grows its community, is by having a good server, that is well admin’ed, that has a balance of clan members and pubbers. The pubbers play on your server often because they like it, get to know the members, and then decide they want to become part of your clan. That is how you are able to recruit and grow your clan. 16 just aint gonna do it. This game will fail just like the others. And having multiple 16 slot servers is not the answer either.[/QUOTE]

Awwwww recruiting that’s cute. :smiley: Why don’t more servers work?

So you canceled your servers immediately, but you still keep one from the fresh air to play there? Doesn’t make that much sense…

[QUOTE=TacTicToe;441288]My first impression of DB after I got it downloaded was goose pimples on the back of my neck. I’m sitting here watching the training video and seeing a modern version of Goldrush from the London gameplay training video. I’m screaming YES, YES, YES!!! Finally they are coming to their senses and doing it right!!! I was so excited. Then I hit the PLAY button, and saw the servers, and my jaw dropped and hit the floor. The high I had just experienced, came crashing back down. Here is a screenshot to help further illustrate my point…

[/QUOTE]

Thanks for the picture! There are really only servers with 16 players at max. :eek:

Sometimes yes, depends on the game obviously.

I agree here, but a higher player amount won’t work for some maps played on public though.

As a QW player I have also nothing against more players on the servers, but it should suit the maps. I could see 10on10 or even 12on12 on larger maps, e.g. Camden or maps which aren’t made yet. :wink:
But if the maps get too many objectives or get too large, it will affect comp which is meant for 5on5.


(Protekt1) #63

Oh, this isn’t a thread to reduce the player count? lol sorry but these maps feel a bit too small for even 8v8 at times.


(maxxxxlol) #64

Don’t want to play london bridge with 32 people? Don’t join the server, I can guarantee there will be a lot of people who want to play with that many.


(Verticae) #65

But the experience on those servers will, without a doubt, be more chaotic. There will be less tactics, more spam, and a lower framerate, all of which is perceived as unenjoyable by most players. In the end, it’s SD who gets blamed for making a bad game - not the player for joining the wrong server.


(Nail) #66

[QUOTE=TacTicToe;441288]I’m glad I found this thread, because the small player size is a bit of a deal breaker for me. If the maps need to be made larger, then so be it. Minimum number of players should be 24, and I would prefer 32. Some of my fondest memories of ET were huge crazy epic battles with 64 players on Goldrush, Fueldump, Battery etc.

Perfect examples of premature game failure, IMO due to too small a player count are

Wolfenstein 2009
Nexuiz
Brink.

There are today, exponentially more people still playing ET and ETQW and even RTCW then there are playing Brink, Wolf 2009 or Nexuiz. What do those games have that made a difference? 64 and 32 slot servers. Being able to create mods and maps was a huge community boost as well. 8v8 is NOT going to cut it, here is why.

At 16 slots, you could EASILY have 16 clan members that want to play. With all clan members on, how do you recruit new members from the pub? The way a clan grows its community, is by having a good server, that is well admin’ed, that has a balance of clan members and pubbers. The pubbers play on your server often because they like it, get to know the members, and then decide they want to become part of your clan. That is how you are able to recruit and grow your clan. 16 just aint gonna do it. This game will fail just like the others. And having multiple 16 slot servers is not the answer either.

When Wolf 2009 came out, our clan was all excited, to the point of giddy. We could NOT wait for it. Once it was released, we were all like wat da fuq? This has to be a joke. It was 12 players by default, you had to change a setting on the command line to force it to 16 players. Ridiculous. We canceled our server immediately. That game declined in popularity over night. Currently, there are only 2 Wolf 2009 servers online. I keep one online, more for nostalgia then anything. Occasionally, there are a few players that still join and play.

My first impression of DB after I got it downloaded was goose pimples on the back of my neck. I’m sitting here watching the training video and seeing a modern version of Goldrush from the London gameplay training video. I’m screaming YES, YES, YES!!! Finally they are coming to their senses and doing it right!!! I was so excited. Then I hit the PLAY button, and saw the servers, and my jaw dropped and hit the floor. The high I had just experienced, came crashing back down. Here is a screenshot to help further illustrate my point…

Of all the server when I looked, only server that had players was the 16 slot server, and it was full. Just more evidence, that sometimes bigger is better. :slight_smile:

As for competition argument, I would have to say that ANYONE that tries to use that argument, must be new to the scene and never seen the leagues and tournaments that were played on RTCW, ET etc. Despite the game and maps being made for larger player counts, you could still have your competitive gameplay in these games. So please don’t use the competitiveness as your argument. It only makes you look silly, to any of us that know better.

Please SD I beg of you, make the maps larger, and increase the player count to a minimum of 24, preferably 32.[/QUOTE]

silly new guy, this is an Alpha, it’s for testing, not playing, nothing is set in stone

but I’ve found most people who like large servers are rambos, who want K/D stats while others do the objectives, just my observation


(maxxxxlol) #67

People like spam. The most popular ET servers where the 32 player ones.


(Verticae) #68

Really? That’s funny because I remember reading that statistically the 24-player ones were more popular.

Maybe it’s just that you liked the bigger servers more?


(maxxxxlol) #69

[QUOTE=Verticae;441321]Really? That’s funny because I remember reading that statistically the 24-player ones were more popular.

Maybe it’s just that you liked the bigger servers more?[/QUOTE]

Source for your statistics? No I didn’t prefer 32. 15 of the top 20 servers currently in ET are more than 30 players.


(Nail) #70

people only liked large servers with xp save, for “reasons” ETPro servers ran real games 16 - 22 players w 2 admin slots


(maxxxxlol) #71

Our 32 player ETpro servers where very popular.


(Volcano) #72

yeah 5 years ago max, i think theres 1 server (actively played) now and its etpub,


(maxxxxlol) #73

Yeah I was talking about when the game was most popular.


(Verticae) #74

Wait… What? Those two don’t combine.

Also, ‘popular’ is very relative in ET right now. High-ranking servers in Splatterladder are often only that way because they have 24 bots playing constantly, faking activity. Why do people play those? Because they can get insane k/d’s against bots and improve their SL ranks.


(Dragonji) #75

http://www.gametracker.com/search/et/?searchipp=25#search
Nuff said. 1 server with less than 30 slots in top 25.

Read the posts written by Ruben0s.


(maxxxxlol) #76

[QUOTE=Verticae;441343]Wait… What? Those two don’t combine.
[/QUOTE]

That was in reply to talking about ETpro, everything is pretty much jaymod and **** now.


(Loffy) #77

I’ll put it in code so the developers will understand

IF
{
tight game design/mechanics perfect for comp
combined with
SDK to the people plus Custom maps can be used
and
modding (e.g. zombie mod)
and
8vs8 to 32vs32 is possible
}
THEN = increased fun = increased success for DB

lulz, i put “zombie mod” in there just to tease/lure out some reactions/arguments from my fellow forumites


(iwound) #78

your thinking too small Loffy. Mount & Blade: Napoleonic Wars Multiplayer has 250 players.
you can even be a drummer boy or bagpipe player lol
i think it has last man standing.

[video=youtube_share;ZWt-n57K1rQ]http://youtu.be/ZWt-n57K1rQ[/video]

[video=youtube_share;c5Iu1lT0MNQ]http://youtu.be/c5Iu1lT0MNQ[/video]

in this video the guy pretty much sums up my feelings about having games with higher player numbers.
im actually tempted to get this just to be a drummer boy.:slight_smile: it looks fun.

[video=youtube_share;nFeN6NHScyU]http://youtu.be/nFeN6NHScyU[/video]


(Verticae) #79

[QUOTE=Dragonji;441345]http://www.gametracker.com/search/et/?searchipp=25#search
Nuff said. 1 server with less than 30 slots in top 25.[/QUOTE]

Yet it’s the only one filled up at the time of posting this, and a side-by-side with Splatterladder shows large amount of 0-ping players (read: bots) on the remaining servers.


(Ruben0s) #80

Doesn’t matter. Gametracker doesn’t count bots.