What is the point of having friendly fire in Ranked?


(JShug07) #1

Yeah,What is the point? I just don’t get it


#2

The gameplay becomes more competitive with friendly fire enabled. Instead of spamming everything down the hallway (like you usually do in a public match) you have to start keeping an eye on your team-mates and be careful with the usage of your abilities to avoid damaging them.


(Darkwolf3802) #3

Friendly fire means you actually need to think about your actions and have to use some kind of tactic to get off skills without hurting ur own team.


(Press E) #4

@Darkwolf3802 said:
Friendly fire means you actually need to think about your actions and have to use some kind of tactic to get off skills without hurting ur own team.

Basically this. It encourages communication, which is what ranked is all about.
More than that, it’s also something to set ranked apart from casual beyond your ranking and whatnot. So players who enjoy friendly fire’s tactical gameplay are forced into ranked to enjoy it.

Team collision though, not sure why they bothered with that when it’s in such a horribly buggy state.


(Sorotia) #5

@Kirays said:
The gameplay becomes more competitive with friendly fire enabled. Instead of spamming everything down the hallway (like you usually do in a public match) you have to start keeping an eye on your team-mates and be careful with the usage of your abilities to avoid damaging them.

Trouble is people don’t do that…a lot of people treat it like pubs where you can get shiny skins.


#6

Until a merc limit is introduced or atleast a global cooldown system is put in place to punish and discourage merc stacking I don’t anticipate ranked ever becoming a truly competitive environment. Having to fight a combination of triple Artys and double Auras is borderline abuse and something that neither belongs nor should resemble a mode that is supposed to serve as an assembly point to players that are looking to compete in a competitive manner.


(GatoCommodore) #7

@STARRYSOCK said:

@Darkwolf3802 said:
Friendly fire means you actually need to think about your actions and have to use some kind of tactic to get off skills without hurting ur own team.

Basically this. It encourages communication, which is what ranked is all about.
More than that, it’s also something to set ranked apart from casual beyond your ranking and whatnot. So players who enjoy friendly fire’s tactical gameplay are forced into ranked to enjoy it.

Team collision though, not sure why they bothered with that when it’s in such a horribly buggy state.

i still remember a heartbeat sensor become a wall and 2 guys is stuck on the bridge stair


(Darkwolf3802) #8

@STARRYSOCK said:

@Darkwolf3802 said:
Friendly fire means you actually need to think about your actions and have to use some kind of tactic to get off skills without hurting ur own team.

Basically this. It encourages communication, which is what ranked is all about.
More than that, it’s also something to set ranked apart from casual beyond your ranking and whatnot. So players who enjoy friendly fire’s tactical gameplay are forced into ranked to enjoy it.

Team collision though, not sure why they bothered with that when it’s in such a horribly buggy state.

Maby it will be fixed in the new season if there is one but it also adds abit of realism into the mix as irl if you throw a nade and a friendly is near it ur hurting them.


(Press E) #9

@Darkwolf3802 said:

@STARRYSOCK said:

@Darkwolf3802 said:
Friendly fire means you actually need to think about your actions and have to use some kind of tactic to get off skills without hurting ur own team.

Basically this. It encourages communication, which is what ranked is all about.
More than that, it’s also something to set ranked apart from casual beyond your ranking and whatnot. So players who enjoy friendly fire’s tactical gameplay are forced into ranked to enjoy it.

Team collision though, not sure why they bothered with that when it’s in such a horribly buggy state.

Maby it will be fixed in the new season if there is one but it also adds abit of realism into the mix as irl if you throw a nade and a friendly is near it ur hurting them.

I don’t really mind team collision when it actually works. But between this buggy mess and having none at all, I’d definitely prefer just not having it. And considering most maps aren’t really built with team collision in mind, it can be a real nightmare trying to move around with more than one person.

I wouldn’t bet on it getting fixed any time soon though. Seems to me like the same issue the EV suffers from, and SD has already said they wouldn’t bother with that until after 1.0. Not sure why it’s not more of a priority since it’s a pretty major first impression of the state of DB, but oh well


(D'@athi) #10

Real question is, what’s the point of having it switched off in all other modes…


(bontsa) #11

@Deathi said:
Real question is, what’s the point of having it switched off in all other modes…

You and me both. Might have been, like Execution, a case of “Valve did it with CS, sure it’ll work here as well” type of decision. They saw it working in there (FF off in casual / training modes, FF on in competitive) and just copied the style without much thought. Ignoring, for example, stuff like that DB has way more spam by design, much faster movement system and that CS has reduced FF dmg (iirc). If you dont learn from the very beginning to think about your ability usage and all, you’ll always have hard times accustoming to FF “on the fly” so I see it would’ve been much better, kind of tough love approach to have FF on by default everywhere.

It’d alienate a lot of the current playerbase if it was reverted now so they wont do it, even if now they could make it so that with community servers it’d be an option to turn off FF. So I do see why they have to stick with it (FF off by default) even if it was a really bad decision done waaay back.


(n-x) #12

I have been saying this since ages and I am already annoyed by myself repeating it so often, but they need to finally unify all the different modes: FF on/off, spawntimers sync/desync, 5vs5/6vs6/7vs/8vs8, collision on/off. It just doesnt work. The playerbase is too small. Ranked will never get to a decent level, if players are used to spam and rush on overcrowded servers with no FF and suddenly it is 5vs5 where you can kill your team mates and dying on a long spawn can basically mean the destruction of your whole team.


(Press E) #13

@Deathi said:
Real question is, what’s the point of having it switched off in all other modes…

It’s painful enough in a bad ranked solo queue, can you imagine if you could be blown up by some random level 1 teammate in a pub too, no thanks, lol.

Besides, playing with or without FF really isn’t better one way or another, just different. Some people might prefer one over the other, but being able to switch between the two depending on what I feel like playing is great. Better to have an option for both crowds than to force everyone into one or the other.


(JShug07) #14

@Kirays said:
The gameplay becomes more competitive with friendly fire enabled. Instead of spamming everything down the hallway (like you usually do in a public match) you have to start keeping an eye on your team-mates and be careful with the usage of your abilities to avoid damaging them.

How about when your team mates starts shooting at to your own team mates and instead of escorting the EV they just sit back and use their stupid airtstrikes to disable it,What about Kira’s laser when it kills your own whole team and how can I forget about Stoker’s Moltov in underground map,When the team needs to defuse the c4 the team mates just throw the motlov at c4


(n-x) #15

@JShug07 said:

@Kirays said:
The gameplay becomes more competitive with friendly fire enabled. Instead of spamming everything down the hallway (like you usually do in a public match) you have to start keeping an eye on your team-mates and be careful with the usage of your abilities to avoid damaging them.

How about when your team mates starts shooting at to your own team mates and instead of escorting the EV they just sit back and use their stupid airtstrikes to disable it,What about Kira’s laser when it kills your own whole team and how can I forget about Stoker’s Moltov in underground map,When the team needs to defuse the c4 the team mates just throw the motlov at c4

That would only happen for a short period of time, because people would get used to it. A Stoker back in Season 1 threw a molotov on the C4, when we needed to defuse it. Be assured that after the whole team screamed at him, he was really careful for the rest of the game, where he threw his molotovs.

FF on just makes the game more skillful and focussed. No more defenders taking cover behind the EV and if, they will get punished by their own airstrikes. Medics have a complete new tool with kill-revives.

But I give you that, on 7vs7 and 8vs8 servers it could be problematic due to the sheer amount of explosives flying around. But in CMM 6vs6, I am sure, it would work.


(LifeupOmega) #16

FF regulates spam.


(bgyoshi) #17

The point is that when your idiot teammates rush in front of you trying to kill the guy you’re shooting, you murder them and get the kill anyway instead of watching them absorb all of your shots, fail to kill the enemy, and then said enemy safely escapes to a friendly medic.


(kopyright) #18

FF also attracts griefers and trolls who try to ruin the game for their own team. That problem is brought up constantly on these forums.


(bgyoshi) #19

@kopyright said:
FF also attracts griefers and trolls who try to ruin the game for their own team. That problem is brought up constantly on these forums.

/p /p /p /p /p /p /p /p /p


(kopyright) #20

@bgyoshi said:

@kopyright said:
FF also attracts griefers and trolls who try to ruin the game for their own team. That problem is brought up constantly on these forums.

/p /p /p /p /p /p /p /p /p

I might be too old for your young folk’s interwebs speech, so please enlighten me?