I noticed that line in the documentation but don’t know what thes do? What’s the advantage for my map if i set up this values then i compile my map?
What is -mv 1024 and -mi 6144 for?
ydnar
(ydnar)
#2
-mv = max vertices
-mi = max indexes (max triangles x 3)
The maximums are per-surface. It allows meta surfaces to be larger than the 64-vertex maximum imposed by vanilla Quake 3/RTCW.
It is ET specific, so don’t try it with any other games. 
y
SCDS_reyalP
(SCDS_reyalP)
#4
Cool. Are there limits how high you can set these, or performance tradeoffs ?
ydnar
(ydnar)
#5
1024/6144 are the maximum allowed by ET. You may get better results with 512/3072 or 256/1536, depending on the map.
y
