What is it that makes you not like the Blishlock?


(Bojangles) #1

I’ve seen a couple of threads where the Blishlock is discussed as being the worst available SMG. I am personally a huge fan of the Blishlock, it’s easily my favorite SMG out of the bunch!

Some forum members are much more vocal about it than others and I tend to see the same points being made. I’d like to see what you guys feel is the worst aspect of the Blishlock, or why you really don’t like it.

I encourage everybody to push your point home in the discussion as to why you chose a particular response, or as to why you enjoy the Blishlock!


(Eox) #2

Lack of reward. For a gun shooting at such a slow fire rate, you should be rewarded more than this, because it’s really easier to earn headshots with any other automatic weapon. Add to the the fact that it’s at the moment the lowest DPS among all primaries, sitting at 120 DPS. It’s not that much if you compare the Blishlok to other SMGs, but it does not help.

Some people complain about the dot sight being too big. In my case I don’t mind a change. Some other people find it too imprecise, but I am not really sure if it’s really that much imprecise… It’s maybe because I tend to use it a lot (I main Fletcher, using the BL33 loadout). Yet, other SMGs seems to outperform the Blishlok on a lot of ways. Blishlok do have a perk though : ammo efficiency. But it’s not that much a big perk as long as there’s a support in your team that does his job.

While it probably shouldn’t get an insane buff, a bit more RPM would be really welcomed : passing its RPM from 400 to 415 would increase it’s DPS by around five points and make it very slightly easier to use, which is a good enough start. Though I think that it’s probably better to give it lower damage per bullet and increase it’s RPM more, without changing the gun’s identity. 15 damage per bullet with 500 RPM would make the Blishlok sit at 125 DPS while making it easier to use, and more on par with other SMGs. It would still be the slowest SMG in the game, and the most heavy hitting one. Feels legit to me.


(TheOrangePhantome) #3

100% agree with @Eox the gun is way too unrewarding to use and suck cuz of its fire rate and much more.


(TheOrangePhantome) #4

@Eox u seem like a at least somewhat expirienced Fletcha so i wanna ask.

1st of all should i save up for phoenix (for sure) and fletcha or just grab phoenix and save up for the next merc.

And 2nd of all would you recomend the BL33 over the A31?

Cuz im a bit interested in Fletcha and the 1st question is more of a over all opinion.


(Eox) #5

[quote=“TheOrangePhantome;89509”]@Eox u seem like a at least somewhat expirienced Fletcha so i wanna ask.

1st of all should i save up for phoenix (for sure) and fletcha or just grab phoenix and save up for the next merc.

And 2nd of all would you recomend the BL33 over the A31?

Cuz im a bit interested in Fletcha and the 1st question is more of a over all opinion.[/quote]

@TheOrangePhantome : This is not really the place to ask this, but I’ll answer anyway.

I can’t decide for yourself for the first question : if you need an engineer and Fletcher interest you, go for it. Or wait for a free rotation to try him as much as possible. You have to make your own opinion here.

Second question : I have to say yes, because the shotguns are not that much viable at the moment sadly. I gave another try to A31 two days ago, and I really got issues about fighting at longer ranges : Ahnuld-12 is the most ranged shotgun, and is probably the best you can get, yet it’s definitely not something suited to fight targets located at more than 15 meters… :confused: I really had an hard time fighting against more skilled players. Of course you have the empire-9 to compensate, but it’s far from being as ranged and as efficient as an SMG. In Dirty Bomb, range matters a lot. :confused:

Double Time is a great augment, but Quick Draw is also pretty darn good en Fletcher, because you do so much switching between your stickies, your primary and your secondary, it really helps a lot during duels. A31 also uses Lock On and Though. The first one is a waste, and the second one you also get it in BL33. However, with the rework of Lock On for Fletcher, it may get even more interesting. Probably enough to make you choose a shotgun over an SMG.

If you have more question, send me them by PM. Also, don’t hesitate to PM @Sniff or @Szakalot : they are also pretty good Fletcher players. Probably better than I am.


(Bojangles) #6

What about the much more? What else about the weapon design do you not like?


(Dawnlazy) #7

All 4 first options actually.


(Lumi) #8

Since my option isn’t present I chose the closest one. It is too twitchy imo! And by that I mean that you will be shooting continuously and suddenly you’ll get a sharp hit to the left or right that takes you of track. Other recoils tend to be smother.


(Bojangles) #9

There is an ‘other’ option. But regardless I appreciate your input bud!


(Rosenkreuz) #10

The only thing that makes me not like the Blishlok is the bullet spread. Other than that, it’s a really good weapon.


(Lumi) #11

There is an ‘other’ option. But regardless I appreciate your input bud![/quote]

You’re right, I just tend to ignore “other reasons” options in polls as usually the poll inquirer wants to know the proportion of people that votes for their preconceived ideas. If I could change my vote for other, I would. Still it’s not that far from my opinion, so I’m not bummed about it XD.


(Szakalot) #12

Since the ahnuld buff i cant imagine supporting the blishlok for fletcher. indeed you sacrfice range, but fletcher is most powerful up close anyways, within reliable sticky range.

I only ever use A31, so i might be biased but the new ahnuld has just too much going for it compared to the poor blishlok. at close range you actually outperform SMG players woth the frontloaded ~70hp damage. if your aim is right you can down a full hp fragger in two hits! good luck trying to kill anyone with blishlok in that time.

imo you only ever want to engage people midrange as a placeholder tactic, and empire is good enough for that. in short:

  • fletcher is best up close. better to strenghen that advantage raher than sacrifice power for mediocre midrange capability
  • ahnuld supports peeking tactics and corner holding, where fletcher excells
  • ahnuld is more reliable when firing midair, which is also a very effective fletcher tactic
  • ahnuld has more firepower before you have to reload, allowing fletcher to engage enemies for extended periods of time

(Bojangles) #13

@Szakalot While I think you make some good points for mercs who have shotguns + Blishlok, I feel like we’re comparing apples to oranges when we start bringing in shotguns. As I personally loathe using shotguns in this game (only because I suck horrifically with them), I can’t really speak much about them since I haven’t given them fair use.

For the sake of rocking the boat, let me say why I personally love the Blishlok and name it my favorite SMG.

-The damage!
No it doesn’t have the highest DPS, but boy do I love how hard each bullet hits. I’m not the best at getting headshots, but I can usually hit my target in general. The Blishlok allows me to still deduct chunks of health from opponents with less ammunition with mostly body shots. For some people the damage not rewarding them enough, but I feel the exact opposite. Other SMGs are not rewarding enough for me! I feel like I have to expire an entire magazine to down one merc which leaves me vulnerable to any backup they might have. And speaking of ammo…

-The ammo consumption
Obviously bullet for bullet the Blishlok makes the most economical use of the magazine it has. I can take out softer mercs quickly in a handful of bullets, and have enough left to down another one or put the hurt on a chunkier one before I have to reload. With other SMGs I end up using most of my mag on one merc and feel completely at risk of running out of ammo for any backup they could have.

-The range
I’m not saying it’s got great accuracy and good range. The Blishlok provides me with good protection/aggression in a comfortable mid-range zone. I think faster rate of fire SMGs are better at close range where you can optimize the use of their DPS. But the Blishlok will punish enemies who aren’t up in your face. I main Bushwacker, and I don’t want other mercs near me. Any light merc will be down within a few shots, protecting me from shotgunners in general. Indoors if you try to play the peek-a-boo game with me, you’re going to lose chunks fast and reconsider peeking another boo at me. With defensive mercs like Bush or Aura, it gives them the ability to hold a decent sized zone with their construct very well.

-The sight
Just kidding, I actually don’t really like the dot sight so much either. I don’t think it’s crippling the weapon, but it could be less blobby.

All in all, I don’t feel like the Blishlock needs any buffs. One SMG has to be at the bottom of the DPS chart (or tied for bottom). But lowest DPS does not make it the worst SMG. It’s about the person behind the weapon. I have a feeling that if Splash Damage buffed it, players would start complaining in game to how ridiculous it is. I, however, will greatly welcome any buff to my already favorite weapon :wink:


(Dawnlazy) #14

The problem isn’t just DPS, Hochfir has only 2 more DPS and it’s a great weapon.


(NuclearBreadstick) #15

All the reasons, but the dot sight does really f*cking suck


(ProfPlump) #16

The Blishlok shouldn’t be equal to the rest of the SMGs!!! This post is so pointless, because it’s just highlighted the reasons why the Blishlok isn’t as good as the other SMGs, without addressing WHY that difference might be put in place by the devs. It’s DESIGNED to be the worst SMG.

It’s good to have the Blishlok at the lackluster level that it is - otherwise mercs like Fletcher and Aura would become far too strong. It also allows there to be balances BETWEEN loadouts, such as the choice between Bushwhacker’s C41 (KEK-10 + Lock On) and his BL82 (Blishlok + Lock On + Steady).


(avidCow) #17

The dot sight is garbage and that’s super annoying.


(omegaskorpion) #18

[quote=“ProfPlump;90340”]The Blishlok shouldn’t be equal to the rest of the SMGs!!! This post is so pointless, because it’s just highlighted the reasons why the Blishlok isn’t as good as the other SMGs, without addressing WHY that difference might be put in place by the devs. It’s DESIGNED to be the worst SMG.

It’s good to have the Blishlok at the lackluster level that it is - otherwise mercs like Fletcher and Aura would become far too strong. It also allows there to be balances BETWEEN loadouts, such as the choice between Bushwhacker’s C41 (KEK-10 + Lock On) and his BL82 (Blishlok + Lock On + Steady).
[/quote]

Why wont we just remove the bishlock from the game and call it a day then, since its so bad that no one needs it.
If Aura that needs 10 shots to kill is more dangerous than aura that can 1 shot you to face i dont understand wtf.

One weapon like bishlock wont make shotgun mercs OP. It was meant to be the accurate longer range weapon for the shotgun mercs but it cant do even that.

And if the Bishlock was meant to be carbage then why to give it to sawbones, phantom and bushwakker. THAT is already 5 mercs that have access to the Bishlock.

Now if people are so scared of aura becoming too op (while we already have balanced proxy whit a lot more better smg) then why not just remove the Bishlock from shotgun mercs so i can have aura with Ahnuld, or fletcher with Remburg. That would not break any balance since they are already shotgun mercs.

Also the good augments are pointless if the primary is useless. Card choice always comes from primary weapon and sometimes depending on merc from the secondary and melee weapon too.


(omegaskorpion) #19

My main gripes with bishlock are:

Poor ammo economy: while good damage weapons should have good ammo economy this one does not have one, since its too inaccurate to hit anything.

Accuracy: the accuracy is too damn low.

Fire rate: even with good headshots streaks other weapons will kill you faster.

Reload Speed: slowest of them all and one of the only ones that is not affected by the reload halfing.

Recoil: Highest of all smg.

Sight: its the worst thing ever. A a green blop in the middle of the sight. That sight was originaly in the KEK and it did seem to function better. (i saw this in the Dirty Bomb , or at the time Extraction pax or some other convention trailer)

Simple ways to make bishlock better are:

Rof 395 (from 400)
Damage: 19 (from 18)
Sights fix, by making the green dot smaller and less blurry.

OR

Rof 408
Effective range 20m (from 18m)
Mag Size 35 (from 30)
Slightly less spread.
Slightly less recoil while ADS
Sights fix, by making the green dot smaller and less blurry.

Either it would be inaccurate power machine or accurate sniping machine with low dps.


(Dawnlazy) #20

[quote=“ProfPlump;90340”]The Blishlok shouldn’t be equal to the rest of the SMGs!!! This post is so pointless, because it’s just highlighted the reasons why the Blishlok isn’t as good as the other SMGs, without addressing WHY that difference might be put in place by the devs. It’s DESIGNED to be the worst SMG.

It’s good to have the Blishlok at the lackluster level that it is - otherwise mercs like Fletcher and Aura would become far too strong. It also allows there to be balances BETWEEN loadouts, such as the choice between Bushwhacker’s C41 (KEK-10 + Lock On) and his BL82 (Blishlok + Lock On + Steady).
[/quote]

C41 = 3 good perks and great primary. BL82 = 2 good perks and weak primary. Not really a hard choice.