I wondered a lot what does DB provides different from other productions? I mean Brink had parkour and amazing customisation. Also gameplay was influenced by player bodytype. TF2 is class-based and cartoony.
So what about Dirty Bomb? Is the specialised Characters loadout (forcing players to chose one specific character, moba-style) a selling feature? I did see nothing special there. Actually i think it’s even below Brink arguments. The shooting gameplay is more accurate than brink, but in the team based fps world, what’s new? I’m not asking “what’s better”, no, i’m asking what is DB trying to put on spotlight? (if it’s trying at all).
imo, so far it’s like a brink clone, but with less ambition. So why would i play dirty bomb instead of other similar games out there?
Opinions appreciated =)
