H83 is normally my go-to card for Aura, mainly because it’s my only good one, lol, but I like it for its Healing Reach ability along with Get Up. With Healing Reach, I can more safely put my station further into cover to greater protect from nades and the sort while still being able to give healing to my allies defending the point. Works great on Underground defending in the yellow corridor next to the ammo crate.
Get Up generally is awesome when I’m having to revive multiple people quickly and don’t have the time to charge a greater revive.
Hollunds is a great shotgun IMO. Unlike the Remburg, it has moderately good range, which is what I like on a shotgun. I’d preful an Ahnuhlds, but that can’t be helped. I tend to play this Aura more in a point defender role, using corners to my advantage, so I don’t usually have to worry about long ranges, and the Hollund’s range works more than enough for me.
The Steldbast is alright. It’s not the M9, but it has a good firerate for finishing off enemies hit by the Hollunds. Cricket Bat is life.
I never use Springy. It’s kind of useless to me as my playstyle stands right now, but I guess if I actually do the whole flying shotgun stuff, then maybe I’ll see a use for it.