So, random thought, what if we could complete particularly challenging achievements to unlock unique weapon and merc skins?
And not just stuff like “play 100 hours with turtle in your squad”, but instead something like “kill 3 players with one shot as vassili” or “kill an entire team with a single airstrike”, or even just stuff like “revive 40 people in a single match” and “disable the EV 10 times”. Stuff that’s hard to do, but at the same time isn’t just some tedious progression mission, and doesn’t encourage players to basically throw the match just to try to get an achievement.
Now, I know what you’re gonna say. “But Starchy Sack, that would take a lot of work. How can you justify that instead of adding a 5th sniper no one asked for?”
Achievements are a lot of people’s reasons for playing games, or at least staying in them. Lots of people also love skins, as evident by the amount of people who hate ranked but play it anyways just so they can dress in purple. It’s way more engaging to try to revive 40 people than it is to grind a billion matches for some fragments, meaning people have something to actually work towards besides a bundle of credits. And actually getting a meaningful reward for doing something challenging like this is more encouragement to keep playing.
What are your thoughts on this? Should DB give out skins for particularly challenging achievements? Not just some grindy achievement, but something that requires active effort?