@frostyvampire said:
@Xenithos said:
My only problem with this, is that this technically enables pay to win, regardless of how plausible getting said win may be. Those who paid the 5$ for each whatever trinket now gains bonuses, etc. blah blah blah wah wah.It’s a no simply based on what you said. If they remain cosmetic only improvements, or allow them to be selected as flairs for certain components of the game (such as attaching a trinket to the barracks “themes” the barracks into those colors and style) I could totally jump behind that. Best trinket is by far the bronze recruit. Gotta show them bad bois the actually hardest to achieve trinket.
How is it pay to win to have cosmetic particle effects on kill?
Or how is it pay to win to have a 1% chance for a normal case to turn into a case that gives you 2% chance to get a cosmetic skin?The bonuses are purely cosmetic and have no effect on gameplay
You were not specific in your post that “event cases” were the EQUIPMENT case variant of the event cases. Usually EVENT cases are 100% chance to get that card. And even so, it allows the limited portion of the event, to no longer become limited. Trust me, if effects even at say 1% were there, depending on the life span of dirty bomb, you’d no longer have the chance to get a normal case simply because of buying so many different trinkets. THAT is why it’s pay to win. Not because it actually is, but because of stacking trinket benefits and the possibility.