What if the Stark or BR-16, fired a 4 shot burst instead of 3


(watsyurdeal) #1

I was thinking, to differentiate the weapons a little bit, why not making one of two a four shot burst weapon instead of three?


(BushWanker) #2

So its more more OP than it already is?


(Herr_Hanz) #3

of course with the 4th bullet per burst there will also be a damage nerf.


(watsyurdeal) #4

of course with the 4th bullet per burst there will also be a damage nerf.[/quote]

Yes, among other things such as perhaps a change to the rof and burst delay, clip size, and spread.

Just throwing the idea out there to see who bites.


(Terminal_6) #5

If a weapon like this existed I’d prefer it to be new weapon altogether. I think the Stark and BR are different enough to warrant it.

Regardless, how much a 4-burst varies from the 3-burst guns really depends on the tuning. In theory, you could make it almost identical to current guns by balancing the damage, RoF and recoil.

Just based off the 4-burst constraint, I’m imagining a gun with BR-like refire (not burst interval), slightly lower damage and a higher last shot recoil multiplier. A bit of a link between vurst rifles and automatics, rewarding consistent hold on target more than the Stark/BR but with more burst damage potential than the M4/Timik.

I didn’t do any math but that’s just where I see it going.


(GatoCommodore) #6

SD 2 Shot Burst Tricked out Glock 18 When?

(i know glock arent the best looking gun, but not bad of a gun)


(Mr-Penguin) #7

A 2 or 4 shot burst rifle would make a nice new weapon. The former could be in between the Dreiss and BRs and the latter between BRs and assault rifles.


(GatoCommodore) #8

yeah, i think all the weapon type needs to be 3 so there are always middle in playstyle
we have only 2 automatic rifles in the game
which is Timik: More damage higher recoil and faster, and
M4: a little less damage low recoil and slower

how about putting another 1 in the middle of the 2 so M4 and Timik can be changed into a very different weapon unlike right now.


(Sorotia) #9

[quote=“Terminal_6;214118”]If a weapon like this existed I’d prefer it to be new weapon altogether. I think the Stark and BR are different enough to warrant it.

Regardless, how much a 4-burst varies from the 3-burst guns really depends on the tuning. In theory, you could make it almost identical to current guns by balancing the damage, RoF and recoil.

Just based off the 4-burst constraint, I’m imagining a gun with BR-like refire (not burst interval), slightly lower damage and a higher last shot recoil multiplier. A bit of a link between vurst rifles and automatics, rewarding consistent hold on target more than the Stark/BR but with more burst damage potential than the M4/Timik.

I didn’t do any math but that’s just where I see it going.[/quote]

Make it Turtle’s weapon and that would be cool…I always thought he should get a burst rifle to set himself apart since all of the other engineers have a lot of combat potential with their special abilities.


(Indefinite) #10

I’d like to see it as a new gun. I like where the Stark and BR-16 are as far as mechanics and use.

If anything a 4-short burst rifle with much greater shorter damage falloff range would be interesting. Limit it to something sensible like 24 rounds, and people will actually have to think instead of just hosing their target down (we don’t need another Kochfir).

I dislike the idea of a specific two-shot rifle. I feel it’d be a problem to balance, much like how the Grandeur already is. Does too much damage, too accurate, not accurate enough, where a lot of small tweaks would keep making or breaking it.


(BananaSlug) #11

i had that idea a while ago to, reaction was the same


(GatoCommodore) #12

or

or…

submachine pistol with subsonic magic AP rounds for sparks


(NikolaiLev) #13

Call me a realism nut but I don’t know of any 4-shot weapons IRL, and so I’d rather see a 2-shot weapon like the AN-94: https://en.wikipedia.org/wiki/AN-94

It’s interesting because its 2-round burst comes out at a whopping 1800 rpm; so fast you can’t even feel the recoil before both bullets are out the barrel. Of course, since DB has lowered RPMs it wouldn’t be quite so fast, and the weapon would likely need low damage or falloff or something to balance it out. Maybe 1200 rpm burst, but a longer delay between each burst.


(Doggerinoz) #14

[quote=“GatoCommodore;c-214130”]SD 2 Shot Burst Tricked out Glock 18 When?

(i know glock arent the best looking gun, but not bad of a gun)[/quote]

I think Glock pistols look cool as fark, hoping to see them added in as full-auto high rate of fire secondarys in the future of Dirty Bomb’s development.


(Sorotia) #15

@GatoCommodore said:
or

or…

submachine pistol with subsonic magic AP rounds for sparks

Would be pretty cool (Not sure about the magic bullets) but the gun itself for her…


(bgyoshi) #16

Guns aren’t really 4 shot bursts due to recoil concerns. The point of a burst fire rifle is high accuracy with a slight spread to ensure you hit your target. They are strictly less accurate than a single-fire DMR which is meant for tactical range accuracy up to around 200 meters.

In the sense of its usefulness in game, I don’t see it affecting the function of the burst weapons in any way that would make them more fun. It just seems like a different way of nerfing them. And if that’s the goal, all they really need to do is further increase the delay between bursts. You should still be rewarded for good aim, but punished a little harder for bad aim.