So this is really going to come out of nowhere, but follow me on this.
So let’s just say Splash Damage didn’t go the loadout card route, but instead, each Merc had their own progression tree, and each merc had a selection of different primaries, secondaries, melees, and augments that you can pick and choose.
For example, Fragger has his own tree, where he can get a Machine Gun, an Assault Rifle, and Burst Rifle. And he would have perks that would affect his abilities in general, and some that pertain specifically to his nade, such as one that reduces the fuse time but reduces explosion radius, or one that increases radius but reduces damage, or one that give you an extra nade but increases the cooldown by 50%. And you could pick and choose which augments you wanted and build the merc towards how you play.
How do you think that would go?