What I noticed after one day of playing.


(Ramzz) #1

Hello,

I just thought I would post here what bugs me in the first day that I the game. There are a couple of things that bother me.

First off i`d like to say that I love the concept of the game and that I do enjoy playing this alot.

Things I would like to see different:
The way you see your own health, maybe also something with numbers…
I would like to see a dot as possibility for crosshair…
The FPS are fairly low and it feels laggy on my machine… E8400 running at 4ghz, radeon HD5850. I know its not the best system, but i reckon on lowest settings it should do the trick…
Also I would like even bigger clips of ammo or less bullets to kill… Long killingsprees are not possible right now…
Grenades should do a little more damage on like 2-4 meter distance.
Permanent iron sight key.

Kind regards,

Ramzi

RTCW OORAH


(ImageOmega) #2

Welcome! And, I’m glad to see you are enjoying Dirty Bomb.

Here are some quick notes on what the devs have mentioned they are working on and otherwise:

• The health meter definitely takes some getting used to, but I do like the idea of alternate views or some actual numbers.
• A different crosshair is a must and if I’m not mistaken they said they would do this. There, apparently, used to be a yellow crosshair in a previous patch…not sure why it disappeared.
• Optimization is coming and will be a work in progress closer towards the game going into Open Beta. While, I would say that your machine should handle it, that is quite an old cpu, so I wouldn’t expect high frames. Also, I believe the game runs better on Nvidia cards right now for some reason. Something I read someone write I believe.
• Amount of clips to kill was something they recently addressed as seen in the recent “Echo Reveal” video. Are you wanting to kill 3 or 4 people with one clip?
• Can’t comment on grenades. Sometimes I feel they are weak and sometimes I’m surprised they did some real damage. I think there are mixed opinions on this as well.
• There is an option under Controls for “Toggle IronSight”. Turn that on and it will let you toggle iron sights with a click instead of holding it. I assume that’s what you meant. I can’t imagine anyone would want to run around with iron sights permanently fixated in their face.

Hope that was somewhat informative. Good post!


(nailzor) #3

+1 I definitely agree that grenades and guns need to be stronger, 4 headshots to kill someone is a bit extreme to me.

The radius of grenades and the concussion grenade seem very small and do not pack much of a punch either.

Lastly, the Soldier class has a couple things - especially the damage on the machine gun needs to be increased - look at the size of those bullets! :slight_smile:

(Also on Soldier the main hand gun and secondary gun seem backwards, I’d expect the heavy gun should be primary, sub machine gun secondary)


(RasteRayzeR) #4

Then you should learn to aim ^^ I do single shot headshots now with the sniper. :cool:

And the Soldier’s main weapon (the big gun), does a lot of damage already, it should only get a higher firing rate and a bit less damage to compensate to make it useable in close fights


(nailzor) #5

With a sniper, absolutely - I was speaking more on machine guns regarding damage boost.


(Apples) #6

While we’re at it, I feel the sniper rifle considerably OP compared to other weapons as it is now, I’m really a bad shot, and I can run 30/10 with the sniper doing quickshot (I’m definitly not a bush hugger) while I barely get a 1 kdr ratio with any other class (hear weapons), this is because as you mentionned nail the damage dropoff on HS is (IMO) a bad stuff (sometimes I hear like 7 hs in a row and the player isnt dead, might be a bug on hitsounds tho…) and also the basic HS damage is too low (3 hs to kill would be perfect). The sniper is 2 shot = 1 kill at max, and its not that hard to get these two shots when your framerates and ping are OK, which isnt my case.

The thing is, I take that as a test, in previous builds the kills were really too fast and looked CoD’ish, we suggested to reduce either the RoF or the damage and the damages were chosen, I think now to adjust correctly the RoF should be reduced a tad while the damage are raised a tad, and this should do the trick, reduced RoF reward even more good tracking player (less spray n pray) while increased damage ensure that the fights doesnt last forever and allow for some kill streak.


(INF3RN0) #7

Apples yusoprosniper!?


(Apples) #8

It was weird even for me, but last weekend i racked up really good with the sniper rifle, felt natural and quick reflex shot were easy to land, maybe I was just on fire but considering my poor skills, that means (imo) that the damage per round for the sniper rifle is too high compared to other weapons.


(Kendle) #9

Actually quite like the Sniper in this game, Snipers should have high K/D ratios, they sit back and don’t die anything like as often as front-line soldiers, but the main thing is I notice them in this game! A good Sniper should make a difference, which was never the case in ET with it’s way too weak Sniper rifle. The one in this game is actually a decent tool for frustrating the opposition and making them curse the guy who’s using it, which is precisely how it should be. :slight_smile:


(Apples) #10

The thing is, I never sit back ^^ even with the sniper I pushed and used it as a quick way to kill easily, well I agree it should be powerfull, but the difference between sniper rifle and the other weapons is too high at the moment.


(INF3RN0) #11

Sniper is good, but I haven’t seen anyone that consistent yet to really make it seem OP. I think it’s a fairly challenging weapon to impact the game with, as sure you can get kills with it but more often than not those players get revived and your really just slowing down momentum or allowing teammates to push with more success. So far I really only see the last obj of WC as being an obj you would really want a sniper on.


(Humate) #12

Defending 1st on WC with sniper is pretty powerful imo.

I definitely dont see it as being OP, although I havent used it on low ping/good fps to comment properly on it.


(nailzor) #13
  • 1 Agreed.

(Humate) #14

The inconsistency is due to the sniper relying heavily on playing with aggressive team-mates for it to be effective.
If team-mates are not aggressive or they lack combat skill, then they dont draw the enemy out of cover and the sniper eventually gets isolated in 1v1 smg vs mp fights where its weak. Its impact is nullified regardless of skill level.

Compare that to say etqw - apart from the rocket soldier ensuring the flyer is taken down - the sniper/rail effectiveness isnt predicated on what its team-mates do or dont do.