[quote=“Kelben;206235”][quote=“Amerika;206205”]The quake games were the only ones that could do acceleration correctly that I’ve played. There is an unsigned driver you can install at your own risk which can add Q3-style acceel to virtually any game. My friend Vampwood used to use it and commonly told people to try it.
I played Q3 for years and years with acceleration. Then I started playing other games that didn’t have proper acceleration support and I was swapping between them and Q3 and it got pretty rough to stay consistent in any game. So I completely dropped it and pretty quickly I never noticed it was gone in Q3 and I became A LOT more consistent going between games.[/quote]
It’s really funny. I heard that players in Q3A use mouse acceleration whereas in QW players do everything to get a pure constant mouse input.[/quote]
Dunno about QW but Q3A players go for raw input. Windows acceleration is usually off. The game gives you about 6 different acceleration options you use while using raw input mode like I say, so you can change everything about the acceleration curve in the game itself.
When you can do that, acceleration is nice. You’ll find almost every top player (rapha, Cypher, cooller, evil, dahang, strenx etc) in Quake Live was using accel. It isn’t mandatory but honestly in Quake accel is more common than non-accel users I think.
I used to use a medium acceleration, with a very shallow curve and a maximum sensitivity cap, so it was very controllable. I think I used to use 4 sens in game with a sensitivity cap of 5.5, so if I ever did do a very fast flick it was still limited in speed, not infinite where you can do 720 spins on the spot.