What I just realized


(deftMoon) #1

Nothing really important but I made a great discovery today…

I was using mouse acc and windows sensitivity 11/11. Not 6/11. 11/11. Plus Mouse acc. I really did get used to it and my aim was good. Now, after I changed all of it, I am screwed. SO. Guys pls check ur mouse settings. Or dont. Cuz prob Im the only dumbass. Cuz that was pretty bad. cya


(doxjq) #2

Is mouse acceleration a win10 thing?

I don’t have that option on win7, and I do miss using accel.


(RyePanda) #3

@Dox you miss acceleration? I turned it off a while back and it really helped. I guess if you’re used to it it’s best for you.


(doxjq) #4

I played Quake my whole life and I’ve always used accel in Quake. I’m used to playing without it now, but I would happily readjust to using it again.

(Accel is very common in Quake)

Edit: Also I just remembered enhance pointer precision is acceleration. I think I turned it off because you can’t change the values. In Quake you can change everything about the curve, from how much accel you have, to how responsive the accel initially feels, to a maximum accel value etc, so it was just easier to set it in game.


(Amerika) #5

The quake games were the only ones that could do acceleration correctly that I’ve played. There is an unsigned driver you can install at your own risk which can add Q3-style acceel to virtually any game. My friend Vampwood used to use it and commonly told people to try it.

I played Q3 for years and years with acceleration. Then I started playing other games that didn’t have proper acceleration support and I was swapping between them and Q3 and it got pretty rough to stay consistent in any game. So I completely dropped it and pretty quickly I never noticed it was gone in Q3 and I became A LOT more consistent going between games.


(wistfulCanoe) #6

It depends on what you grew up with, honestly. Quake players will more often than not be better with a higher sens, and people who grew up with CS will more often than not be better with a lower sens… My first FPS was Halo on the xbox, I’ve been in fps on PC for around two years and i like to have about 800 dpi and med to high sens. I move nothing but my wrist


(FalC_16) #7

wow mouse acc. was a killer. I spent most of my gaming time with CS 1.6…every FPS gamer should have it off imho


(deftMoon) #8

I had enhaced pointer precision (mouse acc) on. Its not that bad actually. Once u get used to it. It really does become muscle memory. I know. Now i have a hard time tracking for some reason because I have it off. I always lag behind the target.


(Dagasawr) #9

some people swear by mouse accel but in my expirence having it off makes my aiming alot more consistant


(n-x) #10

[quote=“Amerika;206205”]The quake games were the only ones that could do acceleration correctly that I’ve played. There is an unsigned driver you can install at your own risk which can add Q3-style acceel to virtually any game. My friend Vampwood used to use it and commonly told people to try it.

I played Q3 for years and years with acceleration. Then I started playing other games that didn’t have proper acceleration support and I was swapping between them and Q3 and it got pretty rough to stay consistent in any game. So I completely dropped it and pretty quickly I never noticed it was gone in Q3 and I became A LOT more consistent going between games.[/quote]

It’s really funny. I heard that players in Q3A use mouse acceleration whereas in QW players do everything to get a pure constant mouse input.


(deftMoon) #11

I get why the mouse acc is not used. But whats the difference between windows 6/11 and 11/11 really? frames lost? skips?


(n-x) #12

I am not 100% sure, but as far as I know, when you go over 6/11 the mouse skips pixels.


(Herr_Hanz) #13

going over or under 6/11 means windows will be influencing your sensitivity, which in turn can turn into an unaccurate mouse. as far as i know the result is necligable, but its best to stay on 6/11. if you want to go above or under 6/11 stick to 2/4/8/10, since uneven numbers have to be rounded down, which will make your mouse inconsistant.


(doxjq) #14

[quote=“Kelben;206235”][quote=“Amerika;206205”]The quake games were the only ones that could do acceleration correctly that I’ve played. There is an unsigned driver you can install at your own risk which can add Q3-style acceel to virtually any game. My friend Vampwood used to use it and commonly told people to try it.

I played Q3 for years and years with acceleration. Then I started playing other games that didn’t have proper acceleration support and I was swapping between them and Q3 and it got pretty rough to stay consistent in any game. So I completely dropped it and pretty quickly I never noticed it was gone in Q3 and I became A LOT more consistent going between games.[/quote]

It’s really funny. I heard that players in Q3A use mouse acceleration whereas in QW players do everything to get a pure constant mouse input.[/quote]

Dunno about QW but Q3A players go for raw input. Windows acceleration is usually off. The game gives you about 6 different acceleration options you use while using raw input mode like I say, so you can change everything about the acceleration curve in the game itself.

When you can do that, acceleration is nice. You’ll find almost every top player (rapha, Cypher, cooller, evil, dahang, strenx etc) in Quake Live was using accel. It isn’t mandatory but honestly in Quake accel is more common than non-accel users I think.

I used to use a medium acceleration, with a very shallow curve and a maximum sensitivity cap, so it was very controllable. I think I used to use 4 sens in game with a sensitivity cap of 5.5, so if I ever did do a very fast flick it was still limited in speed, not infinite where you can do 720 spins on the spot.


(nokiII) #15

@Amerika The driver is actually signed now and can be used without being in windows test mode.


(n-x) #16

[quote=“Dox;206251”]Dunno about QW but Q3A players go for raw input. Windows acceleration is usually off. The game gives you about 6 different acceleration options you use while using raw input mode like I say, so you can change everything about the acceleration curve in the game itself.

When you can do that, acceleration is nice. You’ll find almost every top player (rapha, Cypher, cooller, evil, dahang, strenx etc) in Quake Live was using accel. It isn’t mandatory but honestly in Quake accel is more common than non-accel users I think.

I used to use a medium acceleration, with a very shallow curve and a maximum sensitivity cap, so it was very controllable. I think I used to use 4 sens in game with a sensitivity cap of 5.5, so if I ever did do a very fast flick it was still limited in speed, not infinite where you can do 720 spins on the spot. [/quote]

I wonder why this is. Could you give me the reason, why acceleration is used in Q3A? The argument I know from QW ist, that it is about consistency. So when you move your hand 5 centimeters no matter how fast, you always end up at the same spot, so it is better for your aiming.


(Amerika) #17

@wistfulCanoe The truth is actually the opposite of what you said. This is a common myth I see repeated pretty often. Players using low sensitivity started with the Intellimouse Explorer 3.0 and it pretty much entirely started with my circle of Q3/LAN friends and grew out from there. We had a few world champs in the group and all of us were successful so people took notice of what we did and how we did it.

Many Q3 players went with extremely low sensitivity where they had to use their arm/wrist/fingers as opposed to wrist only after quite a few of us became extremely consistent with our aim and successful in tournaments. It then expanded out to other games which included CS. CS had very few who played this way and despite virtually the entire arena FPS scene doing it. Low sensitivity is only a recent thing in CS. I never saw it outside of myself in the CS 1.6/early CS:S days at any of the CPL events I went to outside of myself and a few other crossover players from Q3. However, due to low sensitivity play getting popular with more people and CS:GO in general getting huge it’s commonly mentioned that it originated in CS even though it most definitely did not. And it’s common to read/hear that low sensitivity is “good” for CS while being “bad” for arena shooters. Which is not even remotely accurate.

If you were LAN competitive in the early Q3 days chances are good that you probably played with lower sensitivity than what most people did.

A fun historical fact for everyone :slight_smile: