I don’t understand all the hate around Aura. In a team based objective centered game like this medics are required and I have never felt frustrated because the enemi was taking position at a corner with a health station right there.
Why? Because that is how it’s supposed to be! These healing stations are quick fix stop pits for the team close to the main firefight front. I mean, if they want to advance, they need to leave the security of the healing station, unless they only want to do kills but that is shooting oneself in the foot considering the grand scheme of the game, a.k.a. the objective…
And what, people complain that aura can pick up and carry the station further? Of course she can, but meanwhile she’s the merc with lowest total HP and while on the move there is nothing to heal her nor her teammates.
And guess what! On top of them moving, now the previous point they were holding is free to move around, I agree if advanced correctly, the other team will not let you retake the previous spot. But this is why I love the maps!
There is always a solution to move around the enemy and surprise him. And I manage to do it consistently, because both teams seem to focus on the obvious route or just want to head down the way where they got killed to get some revenge. Maybe it is some CoD heritage.
But mark my words: griefing in this game won’t take you far. If Aura has set up shop in a place where she can repeatedly get you, then you’re not doing it right. Either your going at it from the wrong way or with the wrong merc, but you definitely need to change your tactics.
In the end, I like Aura as is, she’s weak but has a tremendous healing potential, while being effective at close range, and not so much at long range. Also, remember that the health station is extremely vulnerable to explosives. That is always a good technique to get rid of them.