hi some weird stuff going one with my gtk.
wath thuse this mean
WARNING: Lightmap texture coords out of range: S 220.0122 > 220 || T 171.2317 > 248
WARNING: Lightmap texture coords out of range: S 220.0122 > 220 || T 165.1341 > 248
WARNING: Lightmap texture coords out of range: S 220.0122 > 220 || T 159.0366 > 248
WARNING: Lightmap texture coords out of range: S 220.0122 > 220 || T 152.9390 > 248
WARNING: Lightmap texture coords out of range: S 220.0122 > 220 || T 146.8415 > 248
WARNING: Lightmap texture coords out of range: S 220.0122 > 220 || T 140.7439 > 248
WARNING: Lightmap texture coords out of range: S 220.0122 > 220 || T 134.6463 > 248
WARNING: Lightmap texture coords out of range: S 220.0122 > 220 || T 128.5488 > 248
WARNING: Lightmap texture coords out of range: S 220.0122 > 220 || T 122.4512 > 248
WARNING: Lightmap texture coords out of range: S 220.0122 > 220 || T 171.2317 > 248
WARNING: Lightmap texture coords out of range: S 220.0122 > 220 || T 165.1341 > 248
never happend before .
and when i compile my terrain the first time i geth this.
its all metall my terrain
WARNING: Unknown surfaceparm: "metalstep"
WARNING: Unknown surfaceparm: "metalstep"
WARNING: Unknown surfaceparm: "metalstep"
WARNING: Unknown surfaceparm: "metalstep"
WARNING: Unknown surfaceparm: "metalstep"
WARNING: Unknown surfaceparm: "metalstep"
textures/horror/terrain_base
{
nopicmips
q3map_lightmapaxis z
q3map_lightmapmergable
q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
}
textures/horror/terrain_0
{
q3map_baseshader textures/horror/terrain_base
qer_editorimage textures/ds_ground/grass.jpg
surfaceparm landmine
surfaceparm grasssteps
{
map textures/ds_ground/grass.jpg
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/horror/terrain_1
{
q3map_baseshader textures/horror/terrain_base
qer_editorimage textures/temperate_sd/sand_wave_bright.tga
surfaceparm landmine
surfaceparm grasssteps
{
map textures/temperate_sd/sand_wave_bright.tga
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/horror/terrain_0to1
{
q3map_baseshader textures/horror/terrain_base
qer_editorimage textures/ds_ground/grass.jpg
surfaceparm landmine
surfaceparm grasssteps
{
map textures/ds_ground/grass.jpg
}
{
map textures/temperate_sd/sand_wave_bright.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
:drink: