what happend here


(=ds=bart) #1

hi some weird stuff going one with my gtk.
wath thuse this mean

WARNING: Lightmap texture coords out of range: S 220.0122 > 220 || T 171.2317 > 248
WARNING: Lightmap texture coords out of range: S 220.0122 > 220 || T 165.1341 > 248
WARNING: Lightmap texture coords out of range: S 220.0122 > 220 || T 159.0366 > 248
WARNING: Lightmap texture coords out of range: S 220.0122 > 220 || T 152.9390 > 248
WARNING: Lightmap texture coords out of range: S 220.0122 > 220 || T 146.8415 > 248
WARNING: Lightmap texture coords out of range: S 220.0122 > 220 || T 140.7439 > 248
WARNING: Lightmap texture coords out of range: S 220.0122 > 220 || T 134.6463 > 248
WARNING: Lightmap texture coords out of range: S 220.0122 > 220 || T 128.5488 > 248
WARNING: Lightmap texture coords out of range: S 220.0122 > 220 || T 122.4512 > 248
WARNING: Lightmap texture coords out of range: S 220.0122 > 220 || T 171.2317 > 248
WARNING: Lightmap texture coords out of range: S 220.0122 > 220 || T 165.1341 > 248

never happend before .
and when i compile my terrain the first time i geth this.
its all metall my terrain


WARNING: Unknown surfaceparm: "metalstep"
WARNING: Unknown surfaceparm: "metalstep"
WARNING: Unknown surfaceparm: "metalstep"
WARNING: Unknown surfaceparm: "metalstep"
WARNING: Unknown surfaceparm: "metalstep"
WARNING: Unknown surfaceparm: "metalstep"


textures/horror/terrain_base
{
	nopicmips
	q3map_lightmapaxis z
	q3map_lightmapmergable
	q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
}
textures/horror/terrain_0
{
	q3map_baseshader textures/horror/terrain_base
	qer_editorimage textures/ds_ground/grass.jpg
	surfaceparm landmine
	surfaceparm grasssteps
	{
		map textures/ds_ground/grass.jpg
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
	}
}

textures/horror/terrain_1
{
	q3map_baseshader textures/horror/terrain_base
	qer_editorimage textures/temperate_sd/sand_wave_bright.tga
	surfaceparm landmine
	surfaceparm grasssteps
	{
		map textures/temperate_sd/sand_wave_bright.tga
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
	}
}

textures/horror/terrain_0to1
{
	q3map_baseshader textures/horror/terrain_base
	qer_editorimage textures/ds_ground/grass.jpg
	surfaceparm landmine
	surfaceparm grasssteps
	{
		map textures/ds_ground/grass.jpg
	}
	{
		map textures/temperate_sd/sand_wave_bright.tga
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaGen vertex
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
	}
}

:drink:


(nUllSkillZ) #2

to 2.) surfaceparm has to be metalsteps
Manual: http://www.shaderlab.com/q3map2/shader_manual/contents.html
Chapter about surfaceparms: http://www.shaderlab.com/q3map2/shader_manual/ch4.html

Try to search the forums for 1.)
I’ve found some threads.