What grassmodel is used in 1944_Beach?


(Softwar) #1

Hi all,

what grassmodels are used in 1944_Beach?

I’m using the oasis grass, but that grass is light green and I need dark green grass.

Please try to help me :smiley:


(dark-tim) #2

i think that the texture is in temprate_sd


(Oxygen - o2) #3

decompile it and look, it more than likely is foliage so look in the .shader files


(Softwar) #4

Could this be dark green grass =>

Load the oasis grassmodel and give it the .skin of a dark plant?

:???:


(oceansofsadness) #5

snap vraag nie goe stel ze ne keer in nederlands


(kommando) #6

The model is one I created using the texture provided by the editor. The 1944_beach pk3 has the model in it.


(Softwar) #7

Thank you so much kommando :banana:

How many of those models can you use in a map? The max.?

:???:


(kommando) #8

The model used is models/foliage/weed.md3
be sure to include this shader when using the model>>
models/foliage/weed
{
surfaceparm trans
surfaceparm pointlight
cull disable

// distanceCull <inner&rt; <outer&rt; <alpha threshold&rt;
distanceCull 256 1024 0.4

{
	map models/foliage/weed.md3
	alphaFunc GE128
	rgbGen exactVertex
	alphaGen vertex
}

}

To save time I use this shader in places where I want patches of grass, rather than place each individual model. >>
textures/1944_beach/beach_grass
{
qer_editorimage textures/temperate_sd/master_grass_dirt3.tga
q3map_foliage models/foliage/weed.md3 1.0 16 0.010 0
surfaceparm landmine
surfaceparm grasssteps
implicitMap -
}

I don’t beleive there are any limits as number of models other than fps limits.

Hope this helps :chef: