Hi all,
what grassmodels are used in 1944_Beach?
I’m using the oasis grass, but that grass is light green and I need dark green grass.
Please try to help me 
Hi all,
what grassmodels are used in 1944_Beach?
I’m using the oasis grass, but that grass is light green and I need dark green grass.
Please try to help me 
decompile it and look, it more than likely is foliage so look in the .shader files
Could this be dark green grass =>
Load the oasis grassmodel and give it the .skin of a dark plant?
:???:
The model is one I created using the texture provided by the editor. The 1944_beach pk3 has the model in it.
Thank you so much kommando 
How many of those models can you use in a map? The max.?
:???:
The model used is models/foliage/weed.md3
be sure to include this shader when using the model>>
models/foliage/weed
{
surfaceparm trans
surfaceparm pointlight
cull disable
// distanceCull <inner&rt; <outer&rt; <alpha threshold&rt;
distanceCull 256 1024 0.4
{
map models/foliage/weed.md3
alphaFunc GE128
rgbGen exactVertex
alphaGen vertex
}
}
To save time I use this shader in places where I want patches of grass, rather than place each individual model. >>
textures/1944_beach/beach_grass
{
qer_editorimage textures/temperate_sd/master_grass_dirt3.tga
q3map_foliage models/foliage/weed.md3 1.0 16 0.010 0
surfaceparm landmine
surfaceparm grasssteps
implicitMap -
}
I don’t beleive there are any limits as number of models other than fps limits.
Hope this helps :chef: