Hi,
My PK3Creator application is already near a very early alpha release. It does not yet automatically add textures and models (it does add shaders) but you can add them manually.
Now, before I continue with what I have now it is important that I don’t have to go back and make major changes later. Therefore, I have to be sure that my program now supports everything you would wish to put in your pk3… I don’t want to find out later that I forgot the script file for example (not so obvious things ofcourse, but just for example
)…
So far I have:
[ul]
[li]BSP File
[/li][li]Lightmap Directory
[/li][li]Tracemap
[/li][li]Script File
[/li][li]Objective Data (objdata) File
[/li][li]Arena File
[/li][li]Textures
[/li][li]Shaders
[/li][li]Models
[/li][li]Sounds
[/li][li]Sounds (.sounds) File
[/li][li]Loading Image (levelshots)
[/li][li]Commandmap Image (levelshots)
[/li][li]Locations (_loc.dat) File
[/li][li]Readme File
[/li][/ul]
In addition, there is a “Misc Files” section where you can add whatever file you wish should you need to…
So is this everything? Did I miss something obvious? If it is not something most PK3’s will have then it will probably fit in the Misc category… Or don’t you agree?


You can do way more in eg the source engine, then in the id tech 3’s engine
)