What exactly is going to be tradeble? and are rads going to be tradeble?


(Stubby_Legs) #1

I wonder if DB is going to have a successful trade community like the one in tf2 where keys and scrap are currency.


(Press E) #2

From what I understood SD didn’t want to make everything tradeable. My guess is it’ll only be limited to certain special edition loadouts and weapon cards. I don’t think they’re trying to copy TF2’s strategy of a hat fashion show with a game behind it, so I’m not sure if they’ll bother with keys.

SD already said rads won’t be directly tradeable too. When asked about it they said you’d be able to gift DLC packs that contained rads, but that’s it.


#3

As far as I know the initial release will only support weapon cards (melee included), later on we should see special edition loadout cards being added.


(Teflon Love) #4

It’s save to say though if SD does not implement trading weapon cards for money that there will soon be an external market where you can (for example opskins). Of course it will feature all the scamming we know from TF2.

So the cut goes to someone else than SD and parts of player base will get scammed one way or the other.


(Press E) #5

@teflonlove said:
It’s save to say though if SD does not implement trading weapon cards for money that there will soon be an external market where you can (for example opskins). Of course it will feature all the scamming we know from TF2.

So the cut goes to someone else than SD and parts of player base will get scammed one way or the other.

If they’re still planning on using the steam market place for it, which they probably will even if it’s just because it would be easier to implement, I can imagine people just using currencies from other games like CS:GO keys or whatever it is.

Sure some weird sites could pop up if DB trading got popular enough, but there’s no avoiding that really.


(Teflon Love) #6

@STARRYSOCK said:
If they’re still planning on using the steam market place for it, which they probably will even if it’s just because it would be easier to implement, I can imagine people just using currencies from other games like CS:GO keys or whatever it is.

True, that would be an option.

It’s still inconvenient though because you cannot just set a price and wait for some random person to buy your goods. Instead you have to find a prospective buyer, agree on the price and then find matching items from other games that result in the desired value.

Another issue (mostly for SD, less for the player) is that if you trade a DB weapon card for a CS:GO key and then sell it on the market, the cut goes to Valve (because CS:GO is their game) instead of SD. For SD to get a cut, they would need to allow selling DB items directly.


(Press E) #7

@teflonlove said:

@STARRYSOCK said:
If they’re still planning on using the steam market place for it, which they probably will even if it’s just because it would be easier to implement, I can imagine people just using currencies from other games like CS:GO keys or whatever it is.

True, that would be an option.

It’s still inconvenient though because you cannot just set a price and wait for some random person to buy your goods. Instead you have to find a prospective buyer, agree on the price and then find matching items from other games that result in the desired value.

Another issue (mostly for SD, less for the player) is that if you trade a DB weapon card for a CS:GO key and then sell it on the market, the cut goes to Valve (because CS:GO is their game) instead of SD. For SD to get a cut, they would need to allow selling DB items directly.

Oh sorry, I was way too tired when I wrote that lol. I meant that trading probably wouldn’t include rads and weapon keys, not steam wallet funds. I’m not exactly a pro steam trader though so excuse me if I’m missing anything dumb, but no one can take a cut of profit from a trade of two items, while they can with money.


(Stubby_Legs) #8

The weapon case keys cost 2.49 usd just like the and I think csgo so just make the keys tradable and maybe marketable.


(Teflon Love) #9

@STARRYSOCK said:

@teflonlove said:

@STARRYSOCK said:
If they’re still planning on using the steam market place for it, which they probably will even if it’s just because it would be easier to implement, I can imagine people just using currencies from other games like CS:GO keys or whatever it is.

True, that would be an option.

It’s still inconvenient though because you cannot just set a price and wait for some random person to buy your goods. Instead you have to find a prospective buyer, agree on the price and then find matching items from other games that result in the desired value.

Another issue (mostly for SD, less for the player) is that if you trade a DB weapon card for a CS:GO key and then sell it on the market, the cut goes to Valve (because CS:GO is their game) instead of SD. For SD to get a cut, they would need to allow selling DB items directly.

I’m not exactly a pro steam trader though so excuse me if I’m missing anything dumb, but no one can take a cut of profit from a trade of two items, while they can with money.

I’m also not a Steam trader (except within friends) but I liked how you could sell all the drops from CS:GO on the Steam market and buy a couple of (cheap) games each year.

AFAIK trading is free without any cut. However if the traded item is marketable and you later sell it then there will be a cut for this particular item. And the cut goes to the developer of the game the sold item belongs to.