yes, but it also get’s changed in the script as an objective is done, but what i mean is, why is it needed??? what does it do?
i thought that maybe it made the objective description pop up in the limbo window as the #1 objective to do at that time, even though you could scroll through the rest, but no matter what, the objectives start at 1 and u scroll from there… i still have no idea what it is intended for. If it was meant to reference an entitys key/target as in objflags 1 and make that pulse, then it would be a great thing… to direct on the limbo map what is needed to do at any given time, but obviously it’s not intended to do that. the objflags are meant to, but they don’t seem to work ( but i’ll still add them to my toi’s ), now as for exactly what wm_set_main_objective does… i’m clueless…
“set’s the current main objective” but in what way? and how does it affect the script or map? :banghead: