[quote=“Ardez;17231”]So first off your initial sentence contradicts itself. “Flinch is completely random, and it can change depending on the damage being taken/angle”.
Could you provide an example of how it is jumpy and not consistent? Like could you provide the recording that you took to study the aimpunch? I would assume you had some solid evidence to back up your argument and just forgot to include it with your original post. I would be excited to see your evaluations and thoughts on how the system could be improved
For example, can you confirm that the aimpunch lasts for only 1 frame? Also, what are the odds that 1 frame(the number you provided) of image will ruin your aim for the entire .5-2 second fight(general estimation of 1v1 encounter lengths at close-mid range)?
A 1v1 scenario general comes down to relative skill and not who is ‘holding an angle’. When I round a corner I don’t do it with my head where an enemies crosshair is most likely to be(usually). Also, if a player is purely camping a corner then they are playing the game quite wrong, as that is a sure way to die. Camping strategies in this game are foolhardy at best and any player that knows what they are doing should be able to outfox a stationary opponent. As long as we are just theorizing I hope you accept my opinion without solid evidence 
Finally, if it was consistent would it even be providing an advantage? The idea is that the player has to make up for the disadvantage. No amount of compensation will make up for the VERY momentary loss of accuracy, but how the player copes is what helps make this a skill based game instead of just a click2win game.
As a fun fact, did you know that this game has many thrown/projectile items that can also cause a flinch if it goes off too close? Many mercs will use them to clear campers or severely wound them on important routes and objectives
They are quite effective at giving the player that threw them the edge in the coming combat IF used properly.[/quote]
Wow, this is a response I needed, cheers. Just give me a while to reply, I might be playing a Cup soon. In fact, I might even provide some video evidence on how long the viewkick cycle actually is, and how much inaccuracy you get when Flinching. I’m motivated now 
P.S. By one frame I meant very quick, should’ve written that instead.