Training map
What do you want to see in Dirty Bomb?
A campaign, maybe with some persistence like in ET, Brink. Longer matches, although they might be if there will be other modes than objective mode.
[QUOTE=acQu;523755]- ability to sort your loadout cards. Possible criteria: rarity, per character, last ones you received.
- ability to change mercs in between matches, so you donāt have to leave the server you are playing on
- more info ingame about weapon, like firerate, spreadmult, bullets per mag, etc[/QUOTE]
THIS
Also :
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Separate Abilities and weapons from loadout cards. Iād like a shop for weapons and a shop for abilities. This would allow more customisation.
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Either do contrasted skins, either donāt do skins at all. Theyāre all average if not noticeable at allā¦ Also i prefer some Bronze skin over Silver ones, so donāt put rank on them if itās matter of taste.
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Shorten endgame scorescreen time! Put all performances log in ānext map voteā screen. We just vote the map and while waiting for players to lock in we can check our last match stats. That saves 20 secondes between games.
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Make at least 1 character of each classe available in the beginning (basic characters first).
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Bot mode for training.
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Add an operator class, kind of a spy (can hack opponents station to heal teammates, can speed up countdown for secondary objectives, sneak in ennemy lines)
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More contrasted classes : cuz so far they all basically the same with different gadget and weapons. There is no behavior, body, weight related gameplay differences. At least varying character speed depending on the stuff they wear and the damage they deals.
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Probly too late for this one, but i wish we could build customisable/flexible loadout to make our playstyle unique : for example, one could remove skyhammer airstrike ability and replace it with extended mags in main weapon, and remove pistol to replace it with 1 extra ammo refuel bag.
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And this is maybe in the work, but i wish there was a huge gamemode with more objectives, or longer ones. To sum sh1t up : longer game mode!
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Oh and iād like the devs to put some polls/surveys on the forum about stuff your are workin on or planning to! We are all throwing paragraphs here, mostly for nothing, but polls might make us feel more important in game developpement. Then when poll/survey is up, post results and what you gonna do.
[QUOTE=kyuto9;524680]THIS
- Add an operator class, kind of a spy (can hack opponents station to heal teammates, can speed up countdown for secondary objectives, sneak in ennemy lines)
[/QUOTE]
Hereās an ideaā¦ what if the Operative character can repair or defuse objectives slowly, but from a distance. Whatever the repair/defuse objective is, first he has to plant his remote hack device on it. Then he can run off somewhere and hide. (The further away, the slower it repairs.)
Also, a repair bot, and other kinds of bots controlled by a player who is hiding somewhere in the corner.
- Medic/Revive bot
- Objective carry bot. (Cannot deliver the objectiveā¦but is very fast at carrying it. There must be a teammate at the objective delivery point in order to pick it up and actually deliver it.)
- Repair bot (Which can fly through gassed areas).
- Bomb plant bot
[QUOTE=tangoliber;525072]Hereās an ideaā¦ what if the Operative character can repair or defuse objectives slowly, but from a distance. Whatever the repair/defuse objective is, first he has to plant his remote hack device on it. Then he can run off somewhere and hide. (The further away, the slower it repairs.)
Also, a repair bot, and other kinds of bots controlled by a player who is hiding somewhere in the corner.
- Medic/Revive bot
- Objective carry bot. (Cannot deliver the objectiveā¦but is very fast at carrying it. There must be a teammate at the objective delivery point in order to pick it up and actually deliver it.)
- Repair bot (Which can fly through gassed areas).
- Bomb plant bot[/QUOTE]
Concerning the remote stuff, it reminds me of Brink operator, and i liked it. Then the maps should be revised to avoid hideout abuse to remotly complete objectives. Also, one would wonder if you can plant both the bomb and the hacking device at the same time or not. If itās a choice, then I guess the bomb will be the best choice because of the time it takes to blow comparing to slow remote hacking. Unless they make the remote hack harder to disarm (maybe a particular character to remove it specifically, or needs 2 characters of any class to disarm it).
The interesting thing is that a class could put a wave jammer to harden the remote hack.
But I actually never imagine such class to interact directly with objectives. I thought it could be a support to reverse devicesā team on the field (heal station, detector nades, turrets) and block MG from opponent team usage. Then i thought about a hacking device which speeds up countdown of bombjectives. Only restriction is that the bomb must be planted before you put the speeding hack device on it. And then, you remote idea is compatible. Iād even say that operative can only hack with remote application, meaning they need to be near the objective to speed it up. Further they are, slower the speed boost.
Iām not quite found of the bot ideas. Iād more likely be drones that can detect ennemy in large perimeter and blow on ground contact. But i canāt think of bot helping in various class fields. The only bot iād like is the revive one. Itās sometimes hard to revive people in action. But this bot then could use 2 revives at most, and then blows within 5seconds, so you need to either ride it to ennemy lines, either make it go away from teammates to avoid TK.
You are WrongMan. ET (or ET: Legacy, w/o ETpro) is still alive. Not as active as it used to be but there are still a lot of players around. There are also competitions from time to time.
This: Bushwhacker's hot younger sister
This: [MERC] Buffy
This: Give Bushwhacker back his minigun
More maps, all trinkets, weapon skins, and loadout cards tradeable, bugs fixed, gen 3 loadout cards, more special events with actual loadout cards, not just weapon skins, a trinket of Shoeās favourite shoe, skins for Naderās launcher and for depolyables, make Javelinās axe like it was at release, unnerf baby smgs and unnerf Simeon rpm.
Sparps, Kira, Thunder obsidians.
Removal of Proxy from the game.
Edit:
Guardy obsidian and her special taunt 3 buffed.