What do you want to see in Dirty Bomb?


(Rysningen) #441

R-warning.

Well… The only thing ive seen so far is not even close to a good game.
First of all you removed the class (I really wanna play) panthom…eeeeeh why? I get that a lot of ppl have been whining on it… cause they are just normal sprayers… ITS NOT EVEN A GOOD CLASS! pistol at range!! hahahahahahah. And from what ive seen you are just gonna feed sprayers… so im out… and I really hope you get the **** together and make a real game of it… cause now its just stupid. Dev team or who ever call the shots really need to start to talk to the real players. the players who dedicate ALOT of time… but just get **** on…

only one question… Why do you even give away keys if you dont care…?

wpn / rys


(Nail) #442

why do you deliberately try get banned for breaking the NDA, and by the way, you don’t know what you’re talking about


(cwraab) #443

Only way this game will make a dent in the FPS PC market is if you cater to the competitive communities. Work out deals with National ESL, CEVO, TWL, and the other large competitive gaming communities to post in their forums for feedback on the game. Right off the bat, dedicated servers, clean and smooth movement and firing, efficient netcode/hit registration, and maps that are balanced for 5v5 and 6v6 game play will be critical. Study COD 1-4, ET, and CS:Source for how they handle competitive multiplayer and duplicate the best of those games.

The FPS competitive gaming community is looking for the next big game. They have not found it yet in the latest releases of COD since COD4, BF series caters to the gamers that prefer realism over small team tactic/reaction time actions. Give them a good game and the community will come. Be available to support once game is released and provide quick response to their feedback. Once you hook that community, you’ll see massive support from the surrounding sponsorship community, LAN competitions, shoutcast coverage, etc.


(Pogoogers) #444

It’s going to be pretty hard to have any competitive support for a game run on Unreal Engine 3. won’t say specifically why, as apparently that breaks the NDA. lol


(repellentskates) #445

Better optimize


(D4monripper) #446
  1. deterant for run and guns in point capture based games
  2. low cost for buying with real world money(no $40 weapon packs)
  3. mic only lobbys
  4. clans
  5. friends list
  6. leader boards
  7. big maps
  8. long playtime game modes
  9. compensation for playtime (in game currency)
  10. larger teams
  11. make the tracking info you supposedly collect public info
  12. lobby voice chat
  13. no killstreak perks

(talez) #447

1-Kill announcer (Double kill,Triple kill,Multi kill etc)
2-Automatically jump an obstacle like brink,or make an specific fast and weak class that can do REAL parkour,walk on the walls and stuff using a Uzi and a double barrel shotty (just a additional idea)
3-Please no Disguise,I hate to “Spycheck” :frowning:
4-No knockback,slowing or stun effect
5-For God sake,No killstreak perks or trade system,I dont want to see that game become a COD or a Hat Simulator
6-If you ll create a flamethrower class,pls dont make the DPS stay longer than 5 seconds
7-Classes with only stock/default weapons,only weapon camos, character customization and boosts on the store
8-DMG numbers


(zbzero) #448

i really want to see is the lean feature we have in ET, its really great be able to do that before go face the fight!


(adorableHoliday) #449

Players.
Efficient and constant Dev communication.
Players.
Zero Pay to win aspects (strictly cosmetic).
Players.


(Freze) #450

Customize crosshari size, now looks crosshairsize 1= small, 2=medium, and etc, but i want smt beetwen small and miedium and if i do 1,2 i got medium size… so now we got 3 crosshair size ;X maybe change that?


(prophett) #451


Major LAN events/tournaments with at least 1-2% of those viewer numbers (and free drops/souvenirs for the viewers, of course).


(Darksider) #452

In all honestly I stopped playing awhile back, game in it current state feels lifeless, and generic.


(Babwin) #453
  1. Lean.
  2. I don’t unlock all merc but a “spy” like in ETs. with taking dead enemies clothes.
  3. Graphics with weapon efficacity.
  4. It’s just an idea but wath if the bat (proxy’s default melee weapon) can be use for “rocket jump” => “bat jump” and then have a real adventage of this weapon.
  5. In quake live, there is a way to config hud in depend of de weapon : large fov for shotgun, … Could be nice to have a lot of hud configuration (it’s already nice).
  6. MOAR MAPS ! :3

(Silvanoshi) #454

Hahah, that bat jump idea sounds like it’d be a bit fun…although super frustrating to play against with the current game balance :P. Keep the ideas coming!


(spookify) #455

USA players…

Prone and lean


(upgrade4125) #456

I would love to see a ranked mode like in League of Legends where they have divisions, and end of season rewards. I love the ranks their so much and it would be amazing to see that in this game. Plus maybe some competitive streamers might come in and stream.


(gangstarN) #457

-Remove recoil, a little spread is ok and can be different on some weapons. (rtcw/et style)
-Strafejumping like q3 engine.
-Vertical sens changer in options, m_pitch option.

Promod,
Able to tweak graphics more in options.
Force same netsettings for all.
Remove some public mercs in competition-mode, have one medic, field ops, engi, covert, 1 soldier class thats enough.

& and a lot more, but this needs to be done for competition atleast.


(gangstarN) #458

Able to have drawgun 0, no need to have a weapon take up whole screen.
Every merc should NOTbe able to do everything, like healing and planting and defusing.

No iron sights
Able to tweak hud in ingame options.


(Seanza) #459

[QUOTE=ninjakornjace;518911]-Remove recoil, a little spread is ok and can be different on some weapons. (rtcw/et style)
-Strafejumping like q3 engine.
-Vertical sens changer in options, m_pitch option.

Promod,
Able to tweak graphics more in options.
Force same netsettings for all.
Remove some public mercs in competition-mode, have one medic, field ops, engi, covert, 1 soldier class thats enough.

& and a lot more, but this needs to be done for competition atleast.[/QUOTE]

With it being mercs and not classes, you’ll need to get into the mindset of it being like a dota-based system for picking and banning mercs for balance in competition.


(souldriver) #460

I posted this in the nexon dirty bomb forums but i want to push the initiative here were it seems it will be seen more.

Thinking of possible medals, stats other “rankings” or achievements i have idea tbat shoukd be pretty fun or unique to show off what you have done in game.

How about something like wax seals or ribbons that can be put on guns/equipment ? Just small circles with ribbons you can choose to (or choose not to) put on your weapon, nothing fancy but something that can be easily distinguished at a glance while in the game. Different color ribbons or waxes can represent different values and be used to show off things such as amount of kills with a certain gun (i wouod thibk ribbons woukd be specidmfic to each weapon) revives as a medic, objectives blown or defused etc etc. It can be used as a sort of in game stat tracker. Imagine wielding the cricket bat with a seal and ribbon waving on the end showing how deadly you are with it. You can even make ribbons or seals for the merc to show how much game time you have, if you were and early beta tester etc etc. These wont be for exact amounts but just as a little in game bragging rights piece that says hey i got 1k defuses under my belt

As an example, this is what im imagining when i think of these wax seals and ribbons.
ht tp://imgur.com/4L6aiWE