What do you want to see in Dirty Bomb?


(MrBattleBob) #341

Here’s what I want to see in Extraction:

-Hitscan weapons

-Balanced weapons - quality (and depth) over quantity

-NO IRON SIGHTS (probably too late for this)

-Well-defined characters which are visually distinct from the maps

-No “unlocks” which require you to play a lot to gain XP and level up (W:ET’s unlocks weren’t even really a thing, as they could be accomplished within 30 minutes or so of playing on a server). In my opinion, this would COMPLETELY kill the eSports aspect of the game, with an artificial barrier of “level” or “amount of characters unlocked” put between newbies and pros. Part of the magic of watching pro Counter-Strike or Quake is that the pros are playing the exact same game with the exact same weapons as any newbie would but just have insane teamwork and/or skill.

-Difficulty/high skill ceiling: One aspect I loved about ET is that an engineer was required in order to complete objectives. It added an extra layer of depth and challenge that a team had to overcome. (I wholeheartedly agree with Falcon.PL’s comments above about characters/classes.) In another example, one aspect I love about Counter-Strike is that the weapons take a lot of learning, practice, and finesse to even shoot straight - this makes pulling off headshots SO satisfying. There are many different aspects to this, but an overabundance of characters, weapons, attachments, perks, etc. will blur the line between what is “skill” and what is “playing for hundreds of hours so I can have the best weapon/scope/character.” Gameplay needs to be designed not only so that teamwork and skill should be focused on instead of inventory, but that they need to be focused on to complete a map at all.

-Great maps: W:ET had AWESOME maps which were both well-designed aesthetically and well-designed for gameplay. The same goes for Counter-Strike. I can’t be sure about gameplay, but the small aspects I’ve seen of the urban London maps look very drab and unappealing to me at the moment. I really hope they have more flavor to them than the “brown urban modern shooter” found in most of the maps of CoD and BF3.

The reason that I am interested in this game is that I spent thousands of hours playing W:ET in a clan and can see some similarities between W:ET’s gameplay and the gameplay show in Extraction so far. However, I left W:ET a year and a half ago to play Counter-Strike, which I have since played for hundreds of hours (nearing 1000 - yay!) I play multiplayer FPS games very competitively and am a follower of the pro Counter-Strike:GO scene, so I hold skill, teamwork, strategy, gamesense, etc. to be the most attractive things in a multiplayer FPS, instead of things like setting/backstory, state-of-the-art graphics, quirky game modes or a large amount of customization found in games like Battlefield 3. I really hope that Extraction will be designed in a way that these elements are emphasized, but with the recent announcement of lots of characters and weapons which are in turn customizable and need to be unlocked (as per this video: http://www.youtube.com/watch?v=2qkX2_64FtY), I doubt it will be to the point needed to suck up hundreds of hours of my life, and I doubt even further it will have any impact at all on the eSports scene. I’d love for it to prove me wrong!


(Chaosfox) #342

Brink for starts, horrible damage on all weapons.

Even Counter strike,cod, battlefield that are not super realistic get the damage numbers right compared to Brink and ET:QW. Now I am not saying I want Red orchestra type realism though.

But enough DPS so that it feels closer to those games would be nice.


(m00ie) #343

Remixed D&B version of this as the title screen music.
Seriously though:

  • A good battle sense xp system where you gain more XP in fire fights etc. (Rambo medics)
  • Rainbow coloured name/clan customisation is a must. (something to make players unique)
  • Animal noises when you get knifed. :stroggbanana:
  • 32 player campaign local/country specific servers, with good latency.
  • Map stats or web based stats for comp games.
  • Squad/Fire-team customisation/chat.

Hopefully this stuff can be added in over time, if not available at release.


(H1ghty) #344

I want to see better engine than UE3, some id tech…


(Dthy) #345

No chance of id Tech. Ever. ZeniMax won’t license it to anyone. :confused:


(Persona-J) #346

I’d like more modern movement options. It feels dated to play an fps where i can’t slide or vault something. Why make the mart system if you aint gona use it again. The problem with Brink was that people didn’t know to use the smart system to play the map. Choke points were often not a problem but people lacked the brain power to look for another way.


(Rex) #347

Just lol…


(Kendle) #348

The problem with Brink wasn’t the SMART system, or the lack of people using it or knowing how to, the problem, IMHO, was the implementation.

In most FPS games you press a movement key to start performing that movement, then release it to stop performing that movement, i.e. press forward to move forward, release forward to stop moving forward, press left to move left, stop pressing left to stop moving left etc. Same with sprint, press sprint to sprint, release sprint to stop sprinting.

In Brink however to sprint you had to press and release sprint, then press a directional key to stop sprinting. If you held onto the sprint key you’d activate the SMART system instead. For me, playing first person games is about immersing yourself in the environment, which means being in total control of your movement at all times. Anything that takes over from me and makes me do something, often that I never intended to do, is a bad thing. SMART in Brink was too easy to accidentally activate, and too invasive in the degree to which it took away my control.

I hated it with a passion, but what was worse is it could all have been avoided, all they needed to do was allow us to map SMART to a different key (from sprint) and everything would have been fine. I’ve played Urban Terror for years, which was doing parkour long before SD thought of it, but in that game you control your movement, including jumping, sliding, climbing etc. via the standard movement keys in a totally intuitive way. In Brink they just messed up big time with the implementation. Great idea, badly realised. I wouldn’t mind seeing it in Extraction, but it’d have to be done right this time.


(Mustang) #349

You lol because the idea of a slide/vault/mantle system disgusts you, or because of Persona-J’s lack of confidence in “people”?

I hope it’s the latter, because there would be nothing wrong with re-using some of the good things about SMART in XT.


(Rex) #350

[QUOTE=Mustang;482194]You lol because the idea of a slide/vault/mantle system disgusts you, or because of Persona-J’s lack of confidence in “people”?

I hope it’s the latter, because there would be nothing wrong with re-using some of the good things about SMART in XT.[/QUOTE]

To be honest I meant both and also the question ‘Why make the smart system if you aint gona use it again.’ made me lol. That’s like saying, hey why did they make a Cyclops for QW if they ain’t gonna use it in Xt again. :smiley:


(DB Genome editor) #351

Not exactly in the same ballpark, I don’t think the Cyclops was some sort of game-changer while SMART was billed as something that would finally give the players freedom of movement. Remember Locki’s speeches about fridges on roller skates and how SMART would allow you to do all these things you always felt you should be able to but the game wouldn’t let you (mantling, vaulting, pulling yourself over things)?

Maybe the end result wasn’t up to the expectation, but the idea behind it remains valid and would have deserved another try.


(MarukCFC) #352

A RTCW classic mode, including mp_beach.


(Nackskott) #353

strafe jumping, quake3 engine if possible, be able to remove drawgun, less accurate airstrikes / airtillarys. should make them last longer and do alittle more damage so it gets a bigger part in the game. also 3 headshots should kill, or 6 bodyshots, it seems like forever to kill someone now which makes it hard to get multifrags, which we all like.

less spread while shooting, really hard to shoot long range, you should remove the zoom funcion.
I think its important to do this changes to get the RtCW/ET retired players to come back.

just please dont try to make a new CoD or BF, we already have that games and they need to make new ones every year to keep players updated
RtCW & ET was played active for many years, like CS :slight_smile:


(foodchaiNN) #354

I like everything I’ve seen from latest leaked video on youtube from tester “xt0xin” which was oblivious to the policy but thats beside the point. I’ve seen video of of the white chapel gameplay and what I saw was pretty cool looking but what I don’t understand is that Splash Damage is leaving out 2 MAJOR things that made Wolf:ET interesting at the time and that was “Color names” and “Acceleration” which is what allowed down hill bunny hopping and other fancy trick jumps. Other than that I just hope we can still use a dot crosshair.

Something I would like to see in Extraction that would most likely boost gameplay experience is more of a eSport map design over the semi-simulated London Geography. A remake of Supply Depot would be the most Epic **** ever seen for this game and would instantly magnetize the wolf community back. Other than that the game seems amazing and can’t wait to play!


(Rex) #355

That’s why ET is still alive today!


(tomgor) #356

I would like the EXTRACTION to be in most aspects like the BRINK, but improved by getting rid of BRINK’s faults and:

  • abolutely no crosshair please (need to always use iron/optical sights, except for very short distances when hip firing is OK), if however crosshair is there, using it should come only with notable accuracy penalty
  • free aim / weapon sway depending on position and exhaustion (how much have you run recently)
  • prone position in addition to all the BRINK movements which are otherwise OK
  • FOV slider (70-110 range is OK, but changing it via console is not welcome by average player)
  • smart bots for offline and online play are a must (better to have fewer smart bots than more retarded ones)
  • ranking system based on Elo++ (http://blog.kaggle.com/wp-content/uploads/2011/02/kaggle_win.pdf)

(10Tacle) #357

I’d actually like certain things to be within the Extraction final version.
Those contain:
Squads / Fireteams --> Objective groups make for great plays and fun. Me + 3 guys escorting that bomb? Yeah!
Teamvoice --> for all team, or for Squads/Fireteams selectively. Optional and mutable for obvious reasons.
Configuration --> Spawntimers, weapon strenghts, blastradiusses, etc. so serverowners can scale the unbalances towards balance themselves
Mods --> funmods, open ones for modders. All the love for this
Covert Ops’es --> :wink:


(divad4686) #358

[QUOTE=tomgor;486996]

  • abolutely no crosshair please (need to always use iron/optical sights, except for very short distances when hip firing is OK), if however crosshair is there, using it should come only with notable accuracy penalty[/QUOTE]

This is kinda the exact opposite of every Splash damage game, and what every SD fan does not want in Extraction.


(imwolfy) #359

Shoutcaster mod for streaming tournaments and competitions->

A promod mod like in CoD4->
;



FPS shower with on/off option
FOV slider
Console for in-depth game tweaks(CS console is on of the best ones)
Match making based on rank
Rank for players and teams(a.k.a. clans), the ranks should be accessible in game not on a web browser
Clan/Team support(make a clan and invite friends)
Time out button for competitive matches(in case 1 player leaves they have 5 minutes to get him back, if the player does not comeback or they don’t find a substitute the match is lost for the disadvantaged team)
Skrims support[create a match and you are only allowed to join with a party out of 5 people and invite an other party( the invite would be sent to the party leader); or the team must create a skrim server and wait for another party to join the game]


(estorado) #360

I don´t want to see an stupid game launcher (blizzard and EA alyready offer it!).