Here’s what I want to see in Extraction:
-Hitscan weapons
-Balanced weapons - quality (and depth) over quantity
-NO IRON SIGHTS (probably too late for this)
-Well-defined characters which are visually distinct from the maps
-No “unlocks” which require you to play a lot to gain XP and level up (W:ET’s unlocks weren’t even really a thing, as they could be accomplished within 30 minutes or so of playing on a server). In my opinion, this would COMPLETELY kill the eSports aspect of the game, with an artificial barrier of “level” or “amount of characters unlocked” put between newbies and pros. Part of the magic of watching pro Counter-Strike or Quake is that the pros are playing the exact same game with the exact same weapons as any newbie would but just have insane teamwork and/or skill.
-Difficulty/high skill ceiling: One aspect I loved about ET is that an engineer was required in order to complete objectives. It added an extra layer of depth and challenge that a team had to overcome. (I wholeheartedly agree with Falcon.PL’s comments above about characters/classes.) In another example, one aspect I love about Counter-Strike is that the weapons take a lot of learning, practice, and finesse to even shoot straight - this makes pulling off headshots SO satisfying. There are many different aspects to this, but an overabundance of characters, weapons, attachments, perks, etc. will blur the line between what is “skill” and what is “playing for hundreds of hours so I can have the best weapon/scope/character.” Gameplay needs to be designed not only so that teamwork and skill should be focused on instead of inventory, but that they need to be focused on to complete a map at all.
-Great maps: W:ET had AWESOME maps which were both well-designed aesthetically and well-designed for gameplay. The same goes for Counter-Strike. I can’t be sure about gameplay, but the small aspects I’ve seen of the urban London maps look very drab and unappealing to me at the moment. I really hope they have more flavor to them than the “brown urban modern shooter” found in most of the maps of CoD and BF3.
The reason that I am interested in this game is that I spent thousands of hours playing W:ET in a clan and can see some similarities between W:ET’s gameplay and the gameplay show in Extraction so far. However, I left W:ET a year and a half ago to play Counter-Strike, which I have since played for hundreds of hours (nearing 1000 - yay!) I play multiplayer FPS games very competitively and am a follower of the pro Counter-Strike:GO scene, so I hold skill, teamwork, strategy, gamesense, etc. to be the most attractive things in a multiplayer FPS, instead of things like setting/backstory, state-of-the-art graphics, quirky game modes or a large amount of customization found in games like Battlefield 3. I really hope that Extraction will be designed in a way that these elements are emphasized, but with the recent announcement of lots of characters and weapons which are in turn customizable and need to be unlocked (as per this video: http://www.youtube.com/watch?v=2qkX2_64FtY), I doubt it will be to the point needed to suck up hundreds of hours of my life, and I doubt even further it will have any impact at all on the eSports scene. I’d love for it to prove me wrong!