[QUOTE=Florisjuh;418138]I think the covert ops class was actually a nice addition in W:ET. Looking at the special abilities the class had - throwing a satchel charge, stealing uniforms, sniping, throwing smoke - I would say the first three are quite useful. They are needed for “simple objectives” like destroying the ramp in Battery (and in addition they create the risk of having someone sneak through the back door) and the side gate in Braundorf. I actually like those objectives.
Now you could give the soldiers the ability to throw satchel charges and snipe (like it was in RtCW), however I don’t see a soldier stealing uniforms. Remembering how that changed the dynamic of maps such as battery (not daring to go outside the back gate, cursing on people who did and got their uniform stolen) I would definitely miss that. At the same time, soldiers seem to be a bit bland without the ability to blow stuff up (giving them explosive charges in ET:QW actually made the class comparably useful to the other classes). Removing the covert ops would make the game a bit more straight-forward…[/QUOTE]
smoke was more powerfull than the other described features.
to test this, just keep sending smoke to the middle of the square in front of bank (in goldrush) to see how long axis can defend it.