what do you think of stokers moli
I think it’s a bit underpowered myself, I don’t think I’ve died to it once. Though I guess the real point of it is area denial so… Eh I’m on the fence. I just think it’s cooldown is too long, I barely see it used.
Don’t think I’ve died to it, rarely get kills with it, but fantastic at area denial & finishing off the Phoenix that’s rolling about around the corner.
I think the molly does not serve the purpose of killing, but rather holding an important bottlenecks before the enemy
(yes I ain’t K/D biatch)
It does what it does, kills bozos who run into it and prevents people who aren’t bozos running through it. Haven’t had problems with them myself yet
Only problem I have with the molotov isn’t really a problem with the molotov and more of a problem with deployables. I’ve had so many deployables destroyed by the molly without it ever touching them. For some reason, however, it doesn’t seem to effect the turret…
Meant to vote just right… Oh well… Though i do think that it’s cooldown should be reduced to about 30 seconds.
[quote=“GildedDark;105459”]Why is there not a bugged as crap option? XD[/quote]Please do not try to bypass the filter. Also, crap is filtered?
EDIT: It is not.
Kills just fine, any issue with killing is not the molotov’s fault but more like people using their brain. The killing time is good, but it leaves enough time for a tougher character to simply jump away, it’s just good balance. Usually they do get burned, so shooting people as they jump away from the flames is a great tactic and gets you a lot of multi kills. Fire causes a lot of panic (in-game and real life), leaves people to be easy targets for your ak 47. If people are caught off guard it’s an almost guaranteed kill.
A lot of other ways to use besides just killing, area denial on objectives is great. It does a lot of damage to deployables. Killing someone then waiting for a medic is fun. Unsuspecting (or more like tunnel-visioned) medic approaches, and then, SURPRISE!! Also successful with sticky bombs.
If anything it shouldn’t go through walls, a lot of the fire is gone because it just goes through the walls. Maybe the fire can be a bit bigger and the cooldown can be made a tad bit shorter.
I just have the issue that if you play a squishy merc, it pretty much kills and gibs you instantly, preventing a revive. I’d be fine with it as it is, but since they nerfed all other explosives as well as the sniper rifles, I don’t see the reasoning behind making the fire so strong. Just my 2 cents.
It has a 40 second coodown, it’s stupid to use a molotov just for one light merc. If you don’t get direct hit you can easily jump away depending on where you are.
If you want to throw something to 1shot a squishy merc, just use fragger or nader. - Don’t waste your long cool down when you could choose the alternatives.
The Stoker is able to destroy Bushwacker quite easily, and can use scoped assault rifles. Why can he use scoped assault rifles? Can’t he just use something like a PDW or shotgun since he isn’t calling BVR shots for his ability?
Does need a fix so it stops insta destroying all deployables outside it’s radius.