What do you think about Fletcher's Lock-on Augment?


(SzGamer227) #1

Certain loadout cards for Fletcher have the Lock-on augment, which has the effect ‘Turrets, mines, and other automated defenses react 30% more quickly.’ Problem is: Fletcher’s sticky’s aren’t automated; they have to be activated manually. So what’s the point?

I assume it must reduce the time between clicking the detonator and the actual detonation of the sticky bombs, but that’s such a brief period of time that I have a hard time believing it actually does anything. Unlike turrets and mines, the benefit of faster stickies seems negligible, and I would rather have a better augment in its place.

I’ve been told that Lock-on literally does nothing. That means the first two poll options are useless then. derp

In my humble opinion, I would think that Bigger Blast (or Explodydendron, they both increase weapon/ability AoE by 10%) would be a much more suitable augment to take its place, since it would improve coverage of traps and make accuracy less of an issue. Anyone have any other ideas?


(cornJester) #2

Lock-on for fletcher literally does nothing. Sticky bombs used to auto detonate which made the perk actually useful. They removed this feature but kept lock-on on the cards, now literally a useless, non-functional perk.


(AirborneAsian) #3

Just For Laughs.


(MvMArcher) #4

[left]I would rather see it replaced with “Quick Draw”, although that might just make the A31 loadout too good.
[/left]


(capriRocket) #5

What do you think about Fletcher’s Lock-on Augment?

i think it doesnt work.

i also think your first 2 poll options are useless.


(SzGamer227) #6

[quote=“capriRocket;62852”]What do you think about Fletcher’s Lock-on Augment?

i think it doesnt work.

i also think your first 2 poll options are useless.[/quote]
Ah, I see. Thanks for the answers! I’ll salvage this thread as best I can, but it might be better to have this discussion locked/deleted and replaced with a poll exclusively about possible replacements for Lock-on.

So is it possible for mods to lock/delete discussions here?


(cornJester) #7

[quote=“capriRocket;62852”]What do you think about Fletcher’s Lock-on Augment?

i think it doesnt work.

i also think your first 2 poll options are useless.[/quote]
Ah, I see. Thanks for the answers! I’ll salvage this thread as best I can, but it might be better to have this discussion locked/deleted and replaced with a poll exclusively about possible replacements for Lock-on.

So is it possible for mods to lock/delete discussions here?[/quote]

It’s possible. @Ardez @Amerika @CC_FANG