If any of you here have played against higher level players, you may notice that whenever you get into a duel, most, spam crouch repeatedly, causing their player model to bounce up a down and making their heads substantially harder to hit. It stops becoming a battle of who can aim better, and starts to become a battle of who can dodge more bullets.
Do you guys think that this is a fair mechanic that adds more depth to combat? or another rng mechanic that takes away from skill?
Same thing with aimpunch, or the flinching your merc does when shot. This adds to the crouch spamming dilemma, making people who crouch-spam even harder to hit.
Jump spamming is kind of lame; you can just bounce off the walls (especially with a shotgun) infinitely while fighting people.
All these seem to make combat less about aiming in my opinion and add too much rng to the game.
But, that is just my 2-cence, so what do you guys think?

