I don’t see how draft mode helps the game at all. Maybe in competitive ladder but there needs to be a casual mode where you can be more flexible where you don’t have to play a whole 30 minutes before changing mercs just cause you picked one you turn out to not enjoy.
Also, how could draft mode work in a game that is obviously going to have drop in + drop out servers? Granted, in a competitive ladder where you have preset teams, maybe that isn’t as much of a concern. But in a casual server? It just wouldn’t work.
I’ve read your thing about well if I pick X class, they’ll just pick Y class, to which I respond with Z class. That is great! It’ll probably never be that clear cut, cause they don’t really have super hard counters in the game, plus in a team based environment you aren’t necessarily looking to counter each and every merc being played. Plus being capable of switching to the right merc at the right time is a skill in itself, adding to the skill cap of the game in a non… “pure skill” (or whatever you called it) manner. I assume it means “pure combat/aim” type of deal.
I think it’ll never work out in casual and I have strong doubts about using it for competitive. The less gap between the two modes - THE BETTER. You want the transition a player makes between casual and the “hardcore” modes as seamless as possible. Ideally, there is no change except how matchmaking and team organization works… maybe player count. In the FPS genre, it is usually a big gap and that is a shame. But SD has been pretty committed so far to making the gap as small as possible, while still retaining what is great about both sides of the coin.