What are your thoughts on a Draft Mode?


(PixelTwitch) #1

This is going to be real simple…
Draft Mode or not? In the past I received a fair amount of hate for even daring to mention it. However in a few threads recently some of the same people seem to be more receptive to the idea. So yea…

Draft Mode would mean you select 1 unique Merc at the start of a match that you would play both Attack and Defence with. Please note this would require around 10 - 20 more Mercs before being fully implemented while remaining balanced and fair. (if we was to test now we would have to allow duplicate Mercs across teams, basically one of each Merc per team).

Obviously the question is about a full Draft System that would (once 10-20 more Mercs are added) include picks and BANS. However for now lets just say picks.

so yea…


(onYn) #2

Hallo, my name is copy pasta…

[QUOTE=onYn;511580]I actually do like the idea of drafting, but I have a different idea for implementing this.

Player based limitations that allow an individual player to play only ONE merc during an entire match is not a smooth solution for stopwatch (maybe if you would split every single objective apart and make every objective a round in itself, what in my eyes would be fatal). The reason for that is that the nature of stopwatch often is a case of “hit” or “miss”. Both teams usually try to outplay each other, not only in the game but also in therms of team setup. With different lineups swapping from super yolo risky to very defensive play styles, depending on the progress of a specific objective or entire map progress there seems to be so much more possible interesting interactions where people not only try to find good positions and work on there team coordination in order to win with a “locked” lineup but at the same time swap specific mercs to suite the situation better and develop clutch situations that are much less likely with such a merc limitation.

So my idea is to allow every team to draft a specific lineup of mercs, with specific mercs being restricted to be used by only 1 or 2 players at max at the same time but in general being usable by every member of the team. This way we would have all the benefits of a pick and ban phase, while still giving the teams the in game flexibility they should have I think.[/QUOTE]

Al of this of course assuming a variety of mercs that are ban and pick worthy - what I when I am being honest can´t see happening.


(INF3RN0) #3

I’d like to see it ofc, but it would be a bit pointless unless the merc meta develops a lot further than it currently has.


(tokamak) #4

Yeah I like it. However I’m highly wary of splitting the game in too many modes. Ideally the game only has one mode. Being constantly played.


(Rex) #5

Voted for No

Reasoning to be edited.


(Glottis-3D) #6

i liek my 2-class system more. :slight_smile:
http://forums.warchest.com/showthread.php/41011-Suggestion-Double-class-system-Gametype

with map-dependenp class suggestions.
i.e. necessary classes for completing the obj.

the reason for draft rules should be game rules, that dictate a certain gameplay for a chosen merc. i.e. different objects for different classes.
as awesome as it sounds (completing a map with engies and soldiers play out in a totally different way than playing this very map with snipers and medics)
this is like total conversion of current DB.


(Glottis-3D) #7

lets say.

bridge map.
1st stage can be played with fixing EV, blowing barricade (engie+soldier/fops - primary + secondary)
but also can be played by hacking the console and blowing the “gas supply” for milk-jars building (two object that do the same thing but in a different playout - sniper and soldier/fops)


(tokamak) #8

I like that but those two objectives would be too binary. What you want is a combination of different objectives shaping a particular ‘path’ through a map depending when, how and if a team completes them.


(Glottis-3D) #9

what i realy want is Class-objects.
both primary and secondary (i.e. path-opening objects)


(Protekt1) #10

I don’t see how draft mode helps the game at all. Maybe in competitive ladder but there needs to be a casual mode where you can be more flexible where you don’t have to play a whole 30 minutes before changing mercs just cause you picked one you turn out to not enjoy.

Also, how could draft mode work in a game that is obviously going to have drop in + drop out servers? Granted, in a competitive ladder where you have preset teams, maybe that isn’t as much of a concern. But in a casual server? It just wouldn’t work.

I’ve read your thing about well if I pick X class, they’ll just pick Y class, to which I respond with Z class. That is great! It’ll probably never be that clear cut, cause they don’t really have super hard counters in the game, plus in a team based environment you aren’t necessarily looking to counter each and every merc being played. Plus being capable of switching to the right merc at the right time is a skill in itself, adding to the skill cap of the game in a non… “pure skill” (or whatever you called it) manner. I assume it means “pure combat/aim” type of deal.

I think it’ll never work out in casual and I have strong doubts about using it for competitive. The less gap between the two modes - THE BETTER. You want the transition a player makes between casual and the “hardcore” modes as seamless as possible. Ideally, there is no change except how matchmaking and team organization works… maybe player count. In the FPS genre, it is usually a big gap and that is a shame. But SD has been pretty committed so far to making the gap as small as possible, while still retaining what is great about both sides of the coin.


(Mustang) #11

I’m skeptical as to whether it would be a “better” system or not, but won’t know until we try it, so voted yes.


(tokamak) #12

It’s better in that it forces everyone outside their comfort zone and requires them to learn all mercs while competing against people who struggle in the same way.

It’s worse in that it completely does away with progressing your account and collecting new stuff.


(xdc) #13

it sounds like you are asking for execution gametype with respawns in objective mode…
so no, focus on execution(gametype) first before trying to make another gametype.


(PixelTwitch) #14

[QUOTE=xdc;511651]it sounds like you are asking for execution gametype with respawns in objective mode…
so no, focus on execution(gametype) first before trying to make another gametype.[/QUOTE]

No… I am just asking for to prevent you switching merc mid match >.<


(xdc) #15

you can’t switch mercs in the middle of a round in execution


(PixelTwitch) #16

yup, and I would like that to be the case for Stopwatch when using matchmaking also.


(xdc) #17

what about disconnecting and reconnecting with a different merc?

execution needs a focus test now