[QUOTE=BAMFana;497296]
I doubt the KPM/accuracy predictions in your previous post will pan out, unless you’re talking about LeetMcAwesomePlayer playing against Scrub_cc. As the offensive capabilities of players of similar skill improves (aim, situational awareness), so will the defensive capabilities of players improve (dodging, positioning). I would actually expect the opposite: When matchmaking is implemented and players are mostly playing against other players of similar skill, the KPM and accuracy of the current “top” players will likely drastically decrease.
I would caution everyone against being overly obsessed with accuracy, though. While accuracy is an indicator, it is nothing more than that. Someone with 30 % accuracy across the board will still beat me if he has a higher percentage of headshots (headhunting decreases overall accuracy, which probably explains your high Fragger %). Someone who only shoots in close-mid range, who never takes long range shots, will also be able to get a very high accuracy, but it’s still an ineffective way to play (this is why my Kira % is lower, I take a lot of potshots at long range with that gun, but it’s really hard to hit shots with it beyond mid range).[/QUOTE]
Idk because based off of my experience the accuracy is fairly consistent at higher levels even if everyone is better at dodging and all that. KDR and KPM would be much more varied if anything. This thread is more about determining whether or not people’s claims that spread and TTK are still an issue. When I was listing those stats I was referring more towards what is likely attainable in the standard clan server experience (mixed skill). Also I don’t think there’s an “obsession” with accuracy as a flat percentage because everyone is trying to aim at the head (at least I am), and I find myself taking shots from all ranges as well. Of course in the end what matters most is how much a player is actually able to contribute to a team win anyway.